Installation problems
by Do not display my name anymore · in Torque X Platformer Kit · 06/14/2009 (9:17 am) · 20 replies
Hello,
I bought today the platformer kit for torque x. I downloaded the version 2.0 and now when I try to install the kit I got the errormessage "There is a problem with this installer package. A programm required for this install to complete could not be run. Contact your support personnel or package vendor". I got no installation guide.
I installed:
VS 2008 Pro
GS 3.0 & 3.1
Torque X 3.0
Thanks a lot.
Greetings
I bought today the platformer kit for torque x. I downloaded the version 2.0 and now when I try to install the kit I got the errormessage "There is a problem with this installer package. A programm required for this install to complete could not be run. Contact your support personnel or package vendor". I got no installation guide.
I installed:
VS 2008 Pro
GS 3.0 & 3.1
Torque X 3.0
Thanks a lot.
Greetings
About the author
#2
Is an older version compatible with VS 2008 and XNA 3.0? And where can I download an older version of GS? I got my version from the XNA creators club. Is there an other way to run the template under VS 2008.
I have extract the MSI to get the files for the template but their are only compatible with VS 2005. I it able to change the assembly info or something else that the templates run under VS 2008?
Please update your applicationinfo site that everybody see that is only compatible with GS 1.0 and GS 2.0 at the moment.
Do you know when the update comes out? I paid for this 29$ :(
06/14/2009 (10:26 am)
Thanks a lot for your answer.Is an older version compatible with VS 2008 and XNA 3.0? And where can I download an older version of GS? I got my version from the XNA creators club. Is there an other way to run the template under VS 2008.
I have extract the MSI to get the files for the template but their are only compatible with VS 2005. I it able to change the assembly info or something else that the templates run under VS 2008?
Please update your applicationinfo site that everybody see that is only compatible with GS 1.0 and GS 2.0 at the moment.
Do you know when the update comes out? I paid for this 29$ :(
#3
As far as the update is concerned, last I heard they were wrapping things up. However, I do not work on the project so I'm not sure if they are still coding, in QA, or what.
06/14/2009 (10:47 am)
I have not downloaded GS in a long time, so I'm not sure where they keep archived installers. I'll see if I can get someone who has gotten this to work before to post here.As far as the update is concerned, last I heard they were wrapping things up. However, I do not work on the project so I'm not sure if they are still coding, in QA, or what.
#4
I think a prev gs installer is not working with GS 3.0
But thanks a lot for your help.
06/14/2009 (11:04 am)
I'm a little bit angry because I paid for this product. I hope it comes a update soon or I want my money back.I think a prev gs installer is not working with GS 3.0
But thanks a lot for your help.
#5
Any clue what might be the problem?
07/01/2009 (12:10 pm)
I downloaded the PSK 3.0 and I still get this issue, I'm using VS 2008 and GS 2.0 and 3.0 with torque X 2D 3.0.Any clue what might be the problem?
#6
07/01/2009 (8:19 pm)
Nvm managed to install now, I think it was a problem with vs 2008, I just reinstalled into express and it worked.
#7
07/11/2009 (6:00 am)
same problem with vs 2008 pro and GS 3.1
#8
07/28/2009 (3:45 pm)
Are there any plans to ever fix this? Now I got 3.1 and can't install psk because I have vs 2008... or can someone just share a psk project, just a zip with a project instead of the useless installer.
#9
msiexec /a platformersk-3.1.0.0.msi /qb TARGETDIR="C:\ReplacementForCrappyInstaller"
07/28/2009 (4:26 pm)
A solution for people facing this issue. Run this from a cmd console.msiexec /a platformersk-3.1.0.0.msi /qb TARGETDIR="C:\ReplacementForCrappyInstaller"
#10
07/28/2009 (4:41 pm)
Thanks for the tip Pablo!
#11
07/28/2009 (7:09 pm)
What's that cmd line supposed to do? It just extracts the files.
#12
07/28/2009 (7:26 pm)
Whats wrong with the 3.1 installer?
#13
07/28/2009 (9:35 pm)
I extracted the files and placed the templates in my user templates path. I get the same error I got with TX3D pro 3.1 installer. Untrusted Component. I unzipped the template and made the project by hand.
#14
07/29/2009 (5:06 am)
Hmmm, I'll have to give that a try. :(
#15
07/29/2009 (8:58 pm)
we've been having major problems too sounds pretty much the same as us. bought torque x 3.1 and torque x platform kit 3.1 and it says something about a schema so tried to open it in as many ways as possible but it just doesn't work. i am really very frustrated and quite pissed off. any idea when there will be some kind of FREE patch for this cuz i paid $180 for everything and i had to sell some of my favorite cards just to get money together for this to not work. blood starting to boil now so i will stop before i start cursing at everyone and everything
#16
>gacutil /i "<your path>GarageGames.TorqueX.TemplateWizard.dll"
Hopefully you will get the following:
Microsoft (R) .NET Global Assembly Cache Utility. Version 2.0.50727.42
Copyright (c) Microsoft Corporation. All rights reserved.
Assembly successfully added to the cache
Now you shouldn't have any problems with the untrusted component any more.
I now get the schema problem. But I belive there was a simmilar problem with earlier versions, just can't remember right now.
Solved it. I had missed to reference the new GarageGames.TorqueX.Framework.dll and GarageGames.TorqueX.Framework2d.dll.
So now I'm running Torque X 3.0 with XNA 3.1 and the psk3.1.
08/19/2009 (12:17 am)
The untrustedt component is the new GarageGames.TorqueX.TemplateWizard 3.1.0.0 which needs to be put into the GAC. If you have extracted the files from the installer, you will find it there. Now you have to run gacutil to get it into the GAC. This should be the version in the ..VisualStudioSDKv2.0Bin directory or simmilar. You will have to search for it on your machine. The following has to be done as a true administrator, so you should right click on a comandprompt short cut and select "run as administrator" or this woun't work.>gacutil /i "<your path>GarageGames.TorqueX.TemplateWizard.dll"
Hopefully you will get the following:
Microsoft (R) .NET Global Assembly Cache Utility. Version 2.0.50727.42
Copyright (c) Microsoft Corporation. All rights reserved.
Assembly successfully added to the cache
Now you shouldn't have any problems with the untrusted component any more.
I now get the schema problem. But I belive there was a simmilar problem with earlier versions, just can't remember right now.
Solved it. I had missed to reference the new GarageGames.TorqueX.Framework.dll and GarageGames.TorqueX.Framework2d.dll.
So now I'm running Torque X 3.0 with XNA 3.1 and the psk3.1.
#17
08/21/2009 (12:52 pm)
Moved this to the right forum so that others having this problem could find the fix.
#18
08/21/2009 (3:42 pm)
There have been updates to Torque X - 3.1.0.1, and another PSK build should be coming along at some point as well.
#19
msiexec /a platformersk-3.1.0.0.msi /qb TARGETDIR="C:\ReplacementForCrappyInstaller"
command only shows info for the installer for me, it doesnt extract it, any ideas why?
09/15/2009 (9:11 pm)
running the msiexec /a platformersk-3.1.0.0.msi /qb TARGETDIR="C:\ReplacementForCrappyInstaller"
command only shows info for the installer for me, it doesnt extract it, any ideas why?
#20
The type or namespace name 'T2D' does not exist in the namespace 'GarageGames.Torque' (are you missing an assembly reference?)
Here's how I resolved it. I didn't need to do the msiexec stuff mentioned by Pablo, just installed the packages as they came from GG.
Start a new project, pick PlatformerDemo or PlatformStarterGame. In solution explorer you should see two projects, one called Framework and the other called Game.
In the Framework project, expand "References" and you'll see Torque2D with an exclamation mark on it. Right click and remove it. Then right click References and "Add Reference". On the .Net tab select GarageGames.TorqueX.Framework2D and click OK. Now right click on "Framework" and select build, it should complete with no errors or warnings.
In the Game project, expand "References" and you'll see Torque2D and PlatformerFramework with exclamation marks on them. Right click and remove them both. Right click on "References" and add Framework2D just as you did above. Click OK. Right click References again and add another reference. This time click Browse. By default you're looking in the Game project folder. Click the "Up one level" button and then Framework/bin/x86/Debug/Framework. Select GarageGames.TorqueX.PlatFramework.dll and click OK. You should now have a GarageGames.TorqueX.PlatFramework reference.
That's it. You should be able to hit F5 and the game should compile and launch.
My setup - Windows7, VC#Express2008, XNA3.1, TX2D 3.1.0.1, platformersk-3.1.0.0
09/23/2009 (2:30 pm)
I'm new. Just bought TorqueX 2d and the Platformer kit and ran into problems getting it to build with errors like:The type or namespace name 'T2D' does not exist in the namespace 'GarageGames.Torque' (are you missing an assembly reference?)
Here's how I resolved it. I didn't need to do the msiexec stuff mentioned by Pablo, just installed the packages as they came from GG.
Start a new project, pick PlatformerDemo or PlatformStarterGame. In solution explorer you should see two projects, one called Framework and the other called Game.
In the Framework project, expand "References" and you'll see Torque2D with an exclamation mark on it. Right click and remove it. Then right click References and "Add Reference". On the .Net tab select GarageGames.TorqueX.Framework2D and click OK. Now right click on "Framework" and select build, it should complete with no errors or warnings.
In the Game project, expand "References" and you'll see Torque2D and PlatformerFramework with exclamation marks on them. Right click and remove them both. Right click on "References" and add Framework2D just as you did above. Click OK. Right click References again and add another reference. This time click Browse. By default you're looking in the Game project folder. Click the "Up one level" button and then Framework/bin/x86/Debug/Framework. Select GarageGames.TorqueX.PlatFramework.dll and click OK. You should now have a GarageGames.TorqueX.PlatFramework reference.
That's it. You should be able to hit F5 and the game should compile and launch.
My setup - Windows7, VC#Express2008, XNA3.1, TX2D 3.1.0.1, platformersk-3.1.0.0
Employee Michael Perry
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