Missing Feature: Video Playback
by A. Saratow · in Torque 3D Professional · 06/12/2009 (8:00 am) · 28 replies
Hi Folks,
I know there are many much more important things to do in Torque 3D than plain video playback, but when will this feature be available (it was on the feature list in the preorder phase ;)? As far as i know it has gone west since TGE 1.4.2 and never resurrected until now.
There is still a Theora GUI control in the sources (in a "#if 0" block), as well as a theora library (which is not included or built by default) - but i guess i miss some background knowledge to make it run using the old tutorials.
I know there are many much more important things to do in Torque 3D than plain video playback, but when will this feature be available (it was on the feature list in the preorder phase ;)? As far as i know it has gone west since TGE 1.4.2 and never resurrected until now.
There is still a Theora GUI control in the sources (in a "#if 0" block), as well as a theora library (which is not included or built by default) - but i guess i miss some background knowledge to make it run using the old tutorials.
About the author
#22
I've looked into FFMPEG but unfortunately, it is out of question primarily due to the licensing issues you already mentioned. Also, cross-platform support seemed really weak to me. Plus the whole thing is a total mess.
For audio, the infrastructure is already there. You can easily create custom sound streams in Torque 3D.
For video, I am aiming for the same.
07/10/2009 (11:18 am)
@ManoelI've looked into FFMPEG but unfortunately, it is out of question primarily due to the licensing issues you already mentioned. Also, cross-platform support seemed really weak to me. Plus the whole thing is a total mess.
For audio, the infrastructure is already there. You can easily create custom sound streams in Torque 3D.
For video, I am aiming for the same.
#23
What's this got to do with games? Why Video playback is so important?
Could someone give me an example in what context this feature would be used in games?
07/10/2009 (12:18 pm)
Excuse me, but I don't really understand why this feature is so important.What's this got to do with games? Why Video playback is so important?
Could someone give me an example in what context this feature would be used in games?
#24
Ever played a game that had cutscenes? In-game movies? For some it's of great concern, especially for games with "story".
This "video to texture" that Rene mentions has many other applications such as monitor screens, in-game ads, gui displays with video, etc, etc.
@Rene
tTunes -- I like it ;D
07/10/2009 (12:27 pm)
@SorinEver played a game that had cutscenes? In-game movies? For some it's of great concern, especially for games with "story".
This "video to texture" that Rene mentions has many other applications such as monitor screens, in-game ads, gui displays with video, etc, etc.
@Rene
tTunes -- I like it ;D
#25
07/10/2009 (12:37 pm)
Thank you Michael. You understand :)
#26
Good news, guys. While it isn't the stuff I talked about earlier, GuiTheoraCtrl (albeit a fully rewritten version) is back for the next release.
08/19/2009 (5:31 pm)
Good news, guys. While it isn't the stuff I talked about earlier, GuiTheoraCtrl (albeit a fully rewritten version) is back for the next release.
#27
08/19/2009 (5:36 pm)
Excellent! I may have to build a new splash item control.
#28
08/19/2009 (9:34 pm)
looking forward to seeing it working.
Associate Manoel Neto
Default Studio Name
Granted, one could use something like FFMPEG for decoding an myriad of other formats, but I heard there are some licenses disputes with that one so official support is unlikely.
All we need is a way to properly sync audio, or stream audio from an outside source (aka: a library) and the dynamic texture support, then anyone would be able to add support for whatever video format they want.