Game Development Community

map2dif - not working on 3dsmax export

by Stephen Cook · in Artist Corner · 02/17/2003 (6:38 pm) · 2 replies

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Errors exists in this interior. Please use the debug rendering modes
to find and correct the following problems:

* Ambiguous brushes: 0
* Orphaned Polygons: 24

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I have searched the forums for an answer.
I have found none.
Does anyone have any idea why I cannot get a simple cube to export out of 3dsmax and into tribes?
I am not using WC/Hammer

#1
02/17/2003 (9:49 pm)
Oh if you are using MAX2MAP then you will run accross this problem when trying to export from MAPtoDIF. Max to MAp in its current state was made I believe for very specific shapes that needed to be in DIF for format.

I have been building a fully functional MAXtoMAP for the last month now and we are winding it down now trying to clean up the code and get a little more functionallity to the lights anbd some texture correction issues.
If you just trying to make simple shapes I would go ahead and get Quark 6.3. It take just a little setup but you can find instructions at Desmond Fletchers site The Holodeck on how to set it up.

Also I am not sure if the DIF from Tribes2 is compatible with DIF from Torque. Again I am not sure.

I will probably be putting out a Beta of MAX2MAP 100% Quark compatible by next weekend. It will still require you to add lights and do texturing in Quark but you will be able to make shapes using vertice manipulation.

Hope that helps
Matt
#2
02/26/2003 (2:19 pm)
Matthew, the texture mapping doesn't translate from max to map format?