Game Development Community

Break point is not working

by game4Rest · in Torsion · 06/11/2009 (2:53 am) · 1 replies

It used to work very well. But suddenly today, when I make a break point in a function or in a file, the cursor doesn't go to that position. No yellow pointer appears. As as result, my game holds there.

I'm working with TGEA 1.8.1. I'm not sure if it can be a reason. But it seems like it began when I made a connection with a socket to another application that is not Torque solution.

Please give me an advice.

#1
06/11/2009 (5:14 pm)
@Tom,
I found out the reason for my problem. It is because I made a modification with Net::send() method to force it to follow the protocol of another application.
When debugging, Torsion tries to connect locally(TCP connection I guess). As it doesn't understand when it is asked to compile via that connection, due to the added information, it fails to compile.
I think I have to find out if there is another way to modify it.