Fighter Starter Kit
by Timothy Castagna · in Torque Game Builder · 06/10/2009 (6:35 am) · 15 replies
Who would be interested in a 2d fighting starter kit similar to Guilty Gear? If there is enough interest in something like this i will begin work on it. Let me know what you think and what you would like to see.
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#2
06/10/2009 (2:59 pm)
Nice idea. Even just a "collision kit" would be enough to get people interested, I'd say.
#3
oh, and in case you make it, make it non expensive ;)
06/15/2009 (7:39 pm)
im in... i'd like to see how wouls you set up the multiple collision schemes and stuff, also, a neat way of implementing a combo system and special moves (like fatalities).oh, and in case you make it, make it non expensive ;)
#4
i'm not sure i will be adding in fatalities as thats something that i think is game specific.
the combo system will be pretty basic, just count number of times you hit the opponent in a row and add a small damage modifer for each hit.
I've already begun working on the sprite sheets for the fighters and should have something to show in a week or 2.
06/16/2009 (7:46 am)
i will be adding a new collision type for per pixel so collision should be perfect. i'm not sure i will be adding in fatalities as thats something that i think is game specific.
the combo system will be pretty basic, just count number of times you hit the opponent in a row and add a small damage modifer for each hit.
I've already begun working on the sprite sheets for the fighters and should have something to show in a week or 2.
#5
06/16/2009 (9:04 pm)
i'll be looking forward to that... and you dont really need to make a specific fatality system... what i meant was that you could implement something for special moves (a sistem that queues some keystrokes and according to that, make the desired move!)... the way i see it, not really game specific, and should be a killer bonus to have.
#6
06/16/2009 (9:06 pm)
That would be awesome!
#7
06/17/2009 (6:08 am)
yes there will be a buffer that reads in the last 10-15 key strokes and looks for certain ones in a row to perform special moves. www.garagegames.com/community/blogs/view/17525 this is what i have planned.
#8
06/17/2009 (7:04 am)
I was considering making a kit like this too. I already did much of this on my own such as special moves, "fireballs", fighters jumping around. But yeah I'd buy it if it had something I needed and was well put together.
#9
07/17/2009 (12:29 pm)
Just wanted to update you guys and let you know i put this project on hold until after we get more details about T2D
#10
07/17/2009 (2:33 pm)
no problem... i'd love to see it sooner than later, but its your time, so yeah, work on it when you feel like it.
#11
but i'd definitely be interested.
you should check out M.U.G.E.N., the way characters are created for it and how hitboxes are used.
11/07/2009 (12:17 am)
with torque2d in the works, you'd be best making it for that.but i'd definitely be interested.
you should check out M.U.G.E.N., the way characters are created for it and how hitboxes are used.
#12
11/08/2009 (5:12 pm)
That would be cool!
#13
There's already a platforming kit, so I'd be very interested in seeing a fighting game kit.
11/10/2009 (8:23 pm)
I have plans in the future to create a networked platforming fighting game when Torque 2D comes out.There's already a platforming kit, so I'd be very interested in seeing a fighting game kit.
#14
11/13/2009 (3:44 pm)
I worked on a few things and got hit boxes and and pretty crappy combo system working. I'd like to see what you come up with. I used a classic street fighter hit box system with one box being does damage and the other being receives damage. I ended up painstakingly doing this for every animation frame(fighters have a ton of animations...whew). The point being I'd love to see this process simplified for a novice user. I was working on the same product you were but after the tech demo we scrapped it because we couldn't get the process simplified enough for novices and warrant the cost. We hit a few other dings as well with TGB's animation system you'll probably have to create your own.
#15
I like the sound of your hitbox system. very much like MUGEN. I had an idea that i think works a bit better. I tested the theory of it using Klik n' Play back in the day, but havn't gotten a chance to try it in a real game engine.
email me later, I'll explain it to you.
11/12/2010 (6:19 pm)
@ GlennI like the sound of your hitbox system. very much like MUGEN. I had an idea that i think works a bit better. I tested the theory of it using Klik n' Play back in the day, but havn't gotten a chance to try it in a real game engine.
email me later, I'll explain it to you.
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