Game Development Community

Installing & Setting up Plastic Tweaker

by David james Stevenson · in Plastic Tweaker · 06/07/2009 (8:28 am) · 13 replies

Hi to Everyone.

I bought Plastic Tweaker around 6mths ago and tried installing it, but nothing went right. Since then i have tried again & again. So i left it alone. I have come to the conclusion that i would really like the GG communities HELP, to install & set it up. I have both TGE & TGEA. If someone would kindly help me to set Plastic Tweaker in just TGE, say using the starter.fps. I have tried following the instructions that came with Plastic Tweaker, putting the bits of code in the places where i think they go. But nothing happens?.
This little program looks very usefull. If someone has a little time to HELP me. I would be very gratefull.


Thankyou.

DJS.

#1
06/07/2009 (2:59 pm)
I found that I needed to make one small modification to the installation instructions in order for it to work right with TGE. In step 3 of the TGE installation instructions, it says to insert the following code into YOURGAMEPROJECT/client/init.cs, within the initClient() function:

// > pg plasticFolder
loadDir("plastic");
// < pg plasticFolder

I discovered that changing loadDir("plastic") to exec("plastic/main.cs") got it all working correctly.
#2
06/09/2009 (8:04 am)
Hi

Thanks for your reply, iam gratefull. I have tried this but i still get no response when i press Ctrl T to initiate Plastic Tweaker. If you or anyone else can go through the steps that you did to install & initiate/start Plastic Tweaker. I would be gratefull.

Thanks.

DJS
#3
06/09/2009 (8:21 am)
One other thing that wasn't immediately clear was Step 1 in the installation process:

Quote:
1) Place the plastic folder from the included zip file in your project’s root folder. (This folder will be at the same file location as the common, or show folders.)

In my PT download, there were two folders, one called "docs" and the other called "scripts"; in the latter, there were folders for "TGE" and "TGEA" -- no folders called "plastic". If you're working with TGE, you need to drag the TGE folder to your project's root folder, but you also have to rename the folder plastic. So in your project folder, you should now have folders for common, show, starter.fps, and so on, as well as a folder called plastic.

Then I just followed the remainder of the instructions, adding the small snippets of script code to main.cs, /client/init.cs, and server/scripts/game.cs. That's all.

Edited for clarity
#4
06/11/2009 (10:09 am)
hi Rubes

I have still not got it sorted?. I hope it does not sound dumb to you. Your helps welcome. Could you please send me the updated/changed files (main.cs, init.cs, game.cs). So i could just replace the original ones. One other thing. The main.cs file i have to update, it is not the one within the starter.fps is it?. Because i have tried to change both. The one in the root directory and the one within the starter.fps.

email rocket1@sky.com

DJS
#5
06/11/2009 (12:34 pm)
The updated files that I use have a lot of my other custom changes in them, so it wouldn't help to just plug those in. The changes you need to make to those files are very minimal and very simple, and they are documented very clearly in the PT docs. It's really just a matter of cut-and-paste.

The main.cs file that you need to modify is the one in the root directory. Just like it says in the docs.

To summarize, you need to add their code to:

1. the top of main.cs in the project’s root folder
2. the initClient() function within YOURGAMEPROJECT/client/init.cs
3. the onServerCreated() function within YOURGAMEPROJECT/server/scripts/game.cs

If you've done all that, and the things I've mentioned earlier, and it still doesnt work -- I'm not sure what the problem is. You should probably contact the PT people.
#6
07/27/2009 (5:56 pm)
who developed this?
#7
07/28/2009 (7:54 am)
Hi

Plastic Games.

Web site www.plasticgames.com

DJS.
#8
07/29/2009 (5:59 am)
I notice that Anthony is very active on the forums, why does he refuse to come into his own forum and provide support for his product?
#9
07/29/2009 (12:39 pm)
Hi

Rubes tried to help me, but still i had problems. I bought the software and it was tricky to install so i left it alone for a while and thought it was about time i had another go. So i went to the plasticgames site and emailed them. The instructions are sloppy to say the least. It does not indicate not using the delete DSO command. They say this because of piracy. This bit is coppied/pasred from email sent to me (We provide only the dso version as a way to prevent piracy. This mean if you use the delete dso .bat file with out modifing it will result in deleting the tweaker. I have not tried to install it into TGEA, just for the reason i had so much trouble installing iy into TGE. I also don't know how to modify delete dso .bat file. So have left that alone for a bit. Iam only a hobbyist. On another completely different note i think for a hobbyist. Who as bought TGE/TGEA, Tosrsion, L3DT + quite a few content packs, I think the asking price for T3D is outrageous. But back to Plastic Tweaker i would go to ther site and email them. there are a few different emails so i used a few of the emails. Good look.

DJS.
#10
07/29/2009 (5:27 pm)
I emailed them, no response.

I would like a refund. This company obviously only cares about making the money, and not supporting it.

GG please issue me a refund.
#11
07/30/2009 (11:27 am)
Hi

On there web site they have a few contact email addresses on there contacts page. I emailed the lot to get a reply. The piece of software looks amazing but very hard to install it. Like i said i have not tried installing it into TGEA. Because it was so difficult installing it into TGE. I have never used the delete DSO command yet for fear of messing it up again. Iam sorry to learn of your troubles. Iam just a hobbyist so cannot help technically.

DJS.
#12
01/16/2011 (9:51 pm)
I have a problem no one else has mentioned, I'm using the TMMOKIT brand of TGE 1.5.2 and when I install this according to instructions, and I place my plastic folder in the same level as common, starter.fps, testgame.mmo and the like, it crashes the engine each time I try and log into a zone. If I place the plastic folder into testgame.mmo, it doesnt crash but it screams about missing plastic main.cs .... I was hopin to be able to use this program, but this is the second program I've bought in the last week to not allow me to use it.... I'm very disappointed with the quality of the products made for tge... here as of late.
#13
03/01/2011 (6:59 am)
Have you contacted the authors of the TMMOKit to see if they have any advice on incompatibility with the Tweaker? I believe they use the tweaker themselves and might have some insight.

Thomas above claims he contacted Plastic Games and got no response. That is not correct. We always respond to every email we receive - usually within a day or two at most. Either he did not really contact us, or he did, got help, and then did not post that fact here.