iTGB 1.3 Planning
by Michael Perry · in iTorque 2D · 06/01/2009 (10:50 am) · 218 replies
The iTorque Updates Blog contains the iTGB Roadmap, which announces plans for v1.3. Here is a recap:
iTGB 1.3: The highest priority is upgrading the engine to work with the 3.0 OS and SDK for iPhones. This includes compatibility and integrating the new features.
* Compile iTGB against 3.0 SDK, with GCC 4.2
* Full motion video playback, with examples exposed to script
* Displaying pictures from device library
* Playing music from device library
* Camera access from device
In addition to 3.0 compatibility and new features, the following improvements to the base engine will be made.
* Integration of Melv May’s memory reduction code
* Significant load time reduction
* PVR for cell-based sprite sheets
* New iPhone features exposed to TorqueScript via C++ handlers
* Gesture callbacks for swipe, pinch, and zoom
* More documentation on creating optimized games, using iPhone specific features, and general reference to frameworks (engine code)
* Community member contributions
o Vibration by Dave Calabrese
o Loading and saving game data to device by Dave Calabrese
o Multi-Touch and gestures by Dave Calabrese and Justin Mosiman
* General optimizations that will increase fps
Please use this thread to post feedback about the upcoming features, or 3.0 specific functionality you might be interested in. Try not to clutter this with current bugs or 1.2 issues, which are addressed elsewhere.
iTGB 1.3: The highest priority is upgrading the engine to work with the 3.0 OS and SDK for iPhones. This includes compatibility and integrating the new features.
* Compile iTGB against 3.0 SDK, with GCC 4.2
* Full motion video playback, with examples exposed to script
* Displaying pictures from device library
* Playing music from device library
* Camera access from device
In addition to 3.0 compatibility and new features, the following improvements to the base engine will be made.
* Integration of Melv May’s memory reduction code
* Significant load time reduction
* PVR for cell-based sprite sheets
* New iPhone features exposed to TorqueScript via C++ handlers
* Gesture callbacks for swipe, pinch, and zoom
* More documentation on creating optimized games, using iPhone specific features, and general reference to frameworks (engine code)
* Community member contributions
o Vibration by Dave Calabrese
o Loading and saving game data to device by Dave Calabrese
o Multi-Touch and gestures by Dave Calabrese and Justin Mosiman
* General optimizations that will increase fps
Please use this thread to post feedback about the upcoming features, or 3.0 specific functionality you might be interested in. Try not to clutter this with current bugs or 1.2 issues, which are addressed elsewhere.
About the author
Programmer.
#202
I kind of guessed that as I couldn't see any posts about what's going on and from previous experience from these guys, 9 times out of 10, it's a case of saying something to keep the customers quite for awhile longer.
I'm just great-full that the other users are so supportive of each other or it would be a total waste of money.
10/22/2009 (5:04 pm)
Thanks for that.I kind of guessed that as I couldn't see any posts about what's going on and from previous experience from these guys, 9 times out of 10, it's a case of saying something to keep the customers quite for awhile longer.
I'm just great-full that the other users are so supportive of each other or it would be a total waste of money.
#203
With the way Apple handles its iPhone OS, any engine that supports them needs regular on-time updates. Like when Unity's apps began acting up on a new OS version, they made an update quickly, even faster than a Torque employee posting a blog.
By the way, you still have advertised features that are not supported yet.
- Powerful scripting language with thorough optimizations for rapid script execution (Not true, expect your app to go to a screeching halt if you just use scripts even on rudimentary apps, especially on first gen iPhones.)
- Touch screen gesture recognition (Yeah right.)
The IRC chat and hints of a blog post might be a joke, but false advertisement isn't. In about 30 days I need the money that I gave you guys in good faith back. I'll be more than happy to wipe iT2D formerly known as iTGB from my hard drive, forever.
10/22/2009 (5:05 pm)
It's time to move on to bigger and better things like the Unity engine. E-mailed them directly and low and behold, an offer for a friggin iPhone trial if I was satisfied at their regular demo. Try before you buy, man I wish I had that available before pre-ordering this engine.With the way Apple handles its iPhone OS, any engine that supports them needs regular on-time updates. Like when Unity's apps began acting up on a new OS version, they made an update quickly, even faster than a Torque employee posting a blog.
By the way, you still have advertised features that are not supported yet.
- Powerful scripting language with thorough optimizations for rapid script execution (Not true, expect your app to go to a screeching halt if you just use scripts even on rudimentary apps, especially on first gen iPhones.)
- Touch screen gesture recognition (Yeah right.)
The IRC chat and hints of a blog post might be a joke, but false advertisement isn't. In about 30 days I need the money that I gave you guys in good faith back. I'll be more than happy to wipe iT2D formerly known as iTGB from my hard drive, forever.
#204
... to discuss this exact issue. Let's chat there so we can keep everything in one place and have maximum exposure to all T2Di users.
10/22/2009 (5:12 pm)
Guys, I started a thread over here... www.garagegames.com/community/forums/viewthread/104423... to discuss this exact issue. Let's chat there so we can keep everything in one place and have maximum exposure to all T2Di users.
#205
2. I'm always in IRC, username "mperry". Just use my name when you ask a question and I will be notified
10/22/2009 (5:14 pm)
1. I'll message Brett now and ask about the blog2. I'm always in IRC, username "mperry". Just use my name when you ask a question and I will be notified
#206
10/22/2009 (6:45 pm)
@Eyal: You've got to live on IRC, really. Just popping in will give you a glimpse of the current conversation. And do ask questions when it's busy (which isn't morning US time) :)
#207
Well... looking back.. it was a Fri evening so maybe that explains it :)
10/22/2009 (6:50 pm)
Alright, if you and Mich are there I'll give it another shot. there was just way too much noise for me to keep up. None of the noise was related to Torque so it seemed like a waste of time.Well... looking back.. it was a Fri evening so maybe that explains it :)
#208
Just got some major issues fixed.
Thanks guys!
10/23/2009 (1:11 pm)
I take what I said back. the IRC is actually very useful.Just got some major issues fixed.
Thanks guys!
#209
www.garagegames.com/community/forums/viewthread/104423
and particularly, my post...
www.garagegames.com/community/forums/viewthread/104423/1#comment-690989
10/23/2009 (2:15 pm)
In case someone's monitoring this particular thread and haven't seen Craig's thread...www.garagegames.com/community/forums/viewthread/104423
and particularly, my post...
www.garagegames.com/community/forums/viewthread/104423/1#comment-690989
#211
10/23/2009 (8:02 pm)
Thank you GG. I think this is what we have all been waiting for. Great news!
#212
10/24/2009 (12:06 am)
Thank you for the blog post. I appreciate your efforts to turn this thing around and look forward to what's coming from you guys.
#213
01/02/2010 (3:52 pm)
@Ee, any luck with the false advertising bit? I purchased recently based almost entirely on what they promised and it's a massive ripoff. Trying my best to get my money back.
#214
T2D iPhone is getting another update in a few days. I've contacted LUMA and we are checking the build now to make sure no other show stopper bugs are present. The new build has an improved interface, new documentation, a new build process, updated demos (new code), and is more stable than the past versions. It should be a lot easier to organize your assets and execute faster.
01/02/2010 (3:59 pm)
@Chris - Others Seem To be Doing Well With ItT2D iPhone is getting another update in a few days. I've contacted LUMA and we are checking the build now to make sure no other show stopper bugs are present. The new build has an improved interface, new documentation, a new build process, updated demos (new code), and is more stable than the past versions. It should be a lot easier to organize your assets and execute faster.
#215
(I personally still would prefer if it isn't called T2D iPhone until it is based on the real T2D, not TGB)
01/02/2010 (4:12 pm)
Looking forward to the release even though it means I have to revisit "my knowledge" about iTGB :)(I personally still would prefer if it isn't called T2D iPhone until it is based on the real T2D, not TGB)
#216
01/02/2010 (4:23 pm)
@Marc - Understandable. The early rebranding is to ensure less confusion later on when the product line is solidified.
#217
But at the time its seriously missleading for all who invested some time in researching as it missleads the user to believe that it will be T2D while it is, even by what we know already, fundamentally different and basically completely incompatible ...
Even the simplest point of view includes the fact that T2D has the highly broken and dead slow TGB collision replaced with Box2D and offers realtime networking (both already confirmed through official channels), two things that are not present in T2D iPhone / TGB
That at least to me is a serious confusion and the only thing it can do out of my sight as customer to the technology is hurt the Torque2D brand and that already before it has been released at all ...
So to me as user there is the question if the name unification should or even can be favored if the technology does not stand up to the promise behind the new name.
The story naturally is kind of a different one if the real T2Di in beta happens in the forseable future (first 6 months of 2010) and will be free for iTGB licensees, then those users are basically preinvesting into the actual T2Di right now. Thats something I can't comment on as I can't remember seeing any official binding statements on the topic of the T2D based iPhone technology. In this case though a clear note on that on the product page and here would be something I would love to see happening.
01/02/2010 (6:43 pm)
Understand that the name unification is of interest.But at the time its seriously missleading for all who invested some time in researching as it missleads the user to believe that it will be T2D while it is, even by what we know already, fundamentally different and basically completely incompatible ...
Even the simplest point of view includes the fact that T2D has the highly broken and dead slow TGB collision replaced with Box2D and offers realtime networking (both already confirmed through official channels), two things that are not present in T2D iPhone / TGB
That at least to me is a serious confusion and the only thing it can do out of my sight as customer to the technology is hurt the Torque2D brand and that already before it has been released at all ...
So to me as user there is the question if the name unification should or even can be favored if the technology does not stand up to the promise behind the new name.
The story naturally is kind of a different one if the real T2Di in beta happens in the forseable future (first 6 months of 2010) and will be free for iTGB licensees, then those users are basically preinvesting into the actual T2Di right now. Thats something I can't comment on as I can't remember seeing any official binding statements on the topic of the T2D based iPhone technology. In this case though a clear note on that on the product page and here would be something I would love to see happening.
Torque Owner Eyal Erez
The chat room is full of other users chatting about baseball or some other urgent issues.
It thought I was logged into ustream.tv