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PSK Templates

by Todd Sharpe · in Torque X Platformer Kit · 05/31/2009 (5:05 pm) · 2 replies

After a while of installing C# 2005, C# 2005 SP1, XNA 2.0 (and wondering why it needs all of this if I have VS08 and XNA 3.0) the kit still wont run.

When I make a new game with the PlatformStarterGame template, and run it, it throws an exception:
Game.cs Line 98.

SceneLoader.Load(@"data\levels\sample_level.txscene");

Could not find any resources appropriate for the specified culture or the neutral culture. Make sure "GarageGames.Torque.EngineData.EngineData_x86.resources" was correctly embedded or linked into assembly "GarageGames.TorqueX.Framework" at compile time, or that all the satellite assemblies required are loadable and fully signed.

I can verify the file exists and it is added to my project.

Any ideas? I have Torque X 3.0 XNA Creators Club Edition.

On another note, where are the actual template files (.zip). I would like to install them with VS08, the enviornment i use most.

Thanks!

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  • #1
    06/01/2009 (5:45 am)
    You need to remove the references to the GarageGames DLLs in the project and replace them with the TX 3.0 DLLs. You can grab them from any of the demo projects. I simply copied them to the Program Files\GarageGames\TorqueX\v3.0.0.0\bin folder and referenced them in the project.
    #2
    06/03/2009 (7:40 pm)
    I removed the references in both projects from the 2.0 to 3.0 for GarageGames.TorqueX.Framework and GarageGames.TorqueX.Framework2D.

    I then added the respective 3.0 dlls. This didn't work, still errors. I traced it down to the TorqueX dlls using different versions of the XNA dll (3.0) instead of the 2.0 referenced in both projects. I then removed the XNA 2.0 references and added the 3.0 ones.

    However, i have a new error I am working with.
    GUI.cs line 52:
    lifeCountTextStyle.FontType = @"data\font\LivesFont";

    Error: "Compiled with another version of xna"

    any thoughts?

    P.S. - GarageGames - When will the PSK be updated for 3.0!!!