Torque 3D Show Off Thread!
by Tom Spilman · in Torque 3D Beginner · 05/30/2009 (1:20 am) · 823 replies
I think it's about time we started a show off thread for cool Torque 3D stuff.
Screenshots are great... but a YouTube HD video gives you massive bonus points. :)
Ready... Set.... GO!
Screenshots are great... but a YouTube HD video gives you massive bonus points. :)
Ready... Set.... GO!
About the author
Tom is a programmer and co-owner of Sickhead Games, LLC.
#162
07/07/2009 (4:50 pm)
when is beta4 coming
#163
07/07/2009 (5:01 pm)
Basic Lighting for the win!
#164
07/07/2009 (5:16 pm)
I really think there should be a blog or something featuring the content that's been posted in this topic.. A lot of really impressive stuff here - the (currently)-non-Torque3D-ers should get to see. :)
#165
07/07/2009 (5:26 pm)
@Zoidy: Absolutely. Lots of stuff to show in a future blog. Thanks for everyone who's posting. Very inspiring for us.
#166
07/07/2009 (5:40 pm)
@Tom WOW man I see the love your giveing to the Basic pipeline, thats a awesome pic!
#168
07/07/2009 (7:27 pm)
ooooOOoooo
#169
07/07/2009 (7:35 pm)
Sweeeeeet! Tease = My Quick Death!
#170
07/07/2009 (8:52 pm)
nice picture
#171
Are this cliffs on the Left DTS? They look very detailed to be terrain.
07/07/2009 (9:04 pm)
Quote:Konrad Kiss Said...
Just a quick still.
Are this cliffs on the Left DTS? They look very detailed to be terrain.
#172
07/07/2009 (10:52 pm)
Forget the cliffs. I see a giant turtle...but he's not dressed as a ninja.
#173
@James: It's the terrain. :)
@Joe: We're still working on the textures. ;)
Btw, I just meant to show off the snowy northern scenery. The rest right now are not actually in combat (yet), but I wanted to post something more interesting.
Also, precipitation would be awesome if it'd work with the soft particles shader as well. Would make dust storms and such a lot better. And I really miss the wind! :)
07/08/2009 (4:09 am)
Thanks guys.@James: It's the terrain. :)
@Joe: We're still working on the textures. ;)
Btw, I just meant to show off the snowy northern scenery. The rest right now are not actually in combat (yet), but I wanted to post something more interesting.
Also, precipitation would be awesome if it'd work with the soft particles shader as well. Would make dust storms and such a lot better. And I really miss the wind! :)
#174
07/08/2009 (3:54 pm)
The giant turtle should definitely get some ninja pajamas..
#176
07/08/2009 (9:42 pm)
Very nice cartoon shader, Ashley!
#178
Rock01:

Rock02:

Grass01:

Grass_mostlyDirt01:

Sand01:

Gravel01 (i swear this texture is haunted, it keeps flipping between the rocks being high and the sand being high.. this pic is with the sand high...):

Snow01:

And for your viewing pleasure, my complete water effect with dynamic lights and solid fog coloring.
07/09/2009 (8:57 pm)
Finally some textures I'm a bit pleased with.Rock01:

Rock02:

Grass01:

Grass_mostlyDirt01:

Sand01:

Gravel01 (i swear this texture is haunted, it keeps flipping between the rocks being high and the sand being high.. this pic is with the sand high...):

Snow01:

And for your viewing pleasure, my complete water effect with dynamic lights and solid fog coloring.
#179
So the day does not go by with out a post for the bored!, the sound man ask for a video to give him some inspiration for the tracks for a Verve Machinima Demo I'm doing with Phillip O'Shea. This is day 4 with the island nothing fancy yet but if you love Torque3D you'll love this video.
Scatter Sky, Light Rays: Added
AutoHD Link www.youtube.com/v/KkvRGOBEFzc&hl=en&fs=1&rel=0&hd=1
07/09/2009 (8:58 pm)
AutoHD Link www.youtube.com/v/9ZlPKCShwmA&hl=en&fs=1&rel=0&hd=1So the day does not go by with out a post for the bored!, the sound man ask for a video to give him some inspiration for the tracks for a Verve Machinima Demo I'm doing with Phillip O'Shea. This is day 4 with the island nothing fancy yet but if you love Torque3D you'll love this video.
Scatter Sky, Light Rays: Added
AutoHD Link www.youtube.com/v/KkvRGOBEFzc&hl=en&fs=1&rel=0&hd=1
#180
07/09/2009 (9:11 pm)
@OmegaDog: Wow! Very nice!



Associate Tom Spilman
Sickhead Games
... this shows Basic Lighting now with support for up to 4 lights per mesh and a dynamic reflection on that sphere.