Torque 3D Show Off Thread!
by Tom Spilman · in Torque 3D Beginner · 05/30/2009 (1:20 am) · 823 replies
I think it's about time we started a show off thread for cool Torque 3D stuff.
Screenshots are great... but a YouTube HD video gives you massive bonus points. :)
Ready... Set.... GO!
Screenshots are great... but a YouTube HD video gives you massive bonus points. :)
Ready... Set.... GO!
About the author
Tom is a programmer and co-owner of Sickhead Games, LLC.
#102
:D
07/02/2009 (1:54 pm)
Did you see the fur rendering on that cat? I didn't know Torque 3D could do that!:D
#103
8D
07/02/2009 (1:55 pm)
Never noticed the fur ... I was too in awe of the normals on the garland.8D
#104
Hey, good idea! And while we're complaining about system improvements in general, I might as well mention a voxel editor and automatic scaling UVs (i.e. no texture stretching on hills/cliffs) for the terrain system, an in-game building editor, an in-game tree/foliage/vine editor, asset paintbrushes (i.e. adjust brush shape/density and min/max terrain angle, and start painting assets), water caustics and god-rays...oh wait...how about a game creation wizard? Just select game type, art style, color scheme, historical time frame, and number of levels, then hit the "GO!!" button and viola!! =D
07/02/2009 (2:21 pm)
@Steve:Quote:If we're gonna start complaining about the prototype mesh road system can I whine on about having a typeable datafield for width? It'd make it easier for doubling it up as wall.
Ta.
Hey, good idea! And while we're complaining about system improvements in general, I might as well mention a voxel editor and automatic scaling UVs (i.e. no texture stretching on hills/cliffs) for the terrain system, an in-game building editor, an in-game tree/foliage/vine editor, asset paintbrushes (i.e. adjust brush shape/density and min/max terrain angle, and start painting assets), water caustics and god-rays...oh wait...how about a game creation wizard? Just select game type, art style, color scheme, historical time frame, and number of levels, then hit the "GO!!" button and viola!! =D
#105
Don't be ridiculous, the "Make My Game Button" isn't due until Beta6 ...
... it is coming, right guys?
;D
07/02/2009 (2:32 pm)
@DanielDon't be ridiculous, the "Make My Game Button" isn't due until Beta6 ...
... it is coming, right guys?
;D
#107
replace @ with normal html /
AWESOME! AWESOME! AWESOME! AWESOME! AWESOME!
07/02/2009 (4:35 pm)
[image width=720 height=550]http://[@image]replace @ with normal html /
AWESOME! AWESOME! AWESOME! AWESOME! AWESOME!
#108
07/02/2009 (4:36 pm)
@Song Yongjin: Wow!! Very nice!!
#109
07/02/2009 (4:39 pm)
All I can say is, Wow.
#110
It's because the server that Song Yongjin is posting the pics are protected. I went ahead and threw them up on our servers.
07/02/2009 (4:55 pm)
@OmegaDog: Ha, double post! It's because the server that Song Yongjin is posting the pics are protected. I went ahead and threw them up on our servers.
#111
07/02/2009 (5:01 pm)
@Song Yongjin: That takes the cake. Beautiful! Please post more when you can!
#112
i do not have any own web site. :(
and i will post new one soon. :)
07/02/2009 (5:03 pm)
@OmegaDog & @Marshall :: i appreciate your post.i do not have any own web site. :(
and i will post new one soon. :)
#114
07/02/2009 (5:09 pm)
Now that's some nice modeling!
#115
Even at this beta stage, you continue to blow us away and cause us to stop and talk about what you've created.
Thank you!!
07/02/2009 (7:24 pm)
I hope all of you who post in the show-off thread know, that it is very inspiring to those of us in the Garage to see your talents at work with our product.Even at this beta stage, you continue to blow us away and cause us to stop and talk about what you've created.
Thank you!!
#116
Email me if you're interested:
jordan.parsons (at) gpinteractive.com
Deborah/Brett - either one of you mind sending me an email as well? Got a few ideas for this.
07/02/2009 (9:25 pm)
@Song Yongjin - I'll see what I can do about hooking you up with some free file space on one of my file servers in my server rack.Email me if you're interested:
jordan.parsons (at) gpinteractive.com
Deborah/Brett - either one of you mind sending me an email as well? Got a few ideas for this.
#117
07/02/2009 (11:46 pm)
@Jordan: bretts@garagegames.com
#118
07/03/2009 (10:03 am)
Yes, the quality is awesome, but what I find more amazing and inspiring is the diversity of what we are seeing here. All sorts of genres are covered, RPG's, FPS's , sci fi themes, and they *all* look equally great. When are we gonna start the betting pool on whose game will be the first blockbuster seller?
#119
Great character design +
inspiring character background/story
==
next blockbuster title. =D
07/03/2009 (10:27 am)
@Steve: I'll put my money on Deborah's project (see previous page). Not only is that the most realistic cat I've ever seen, but it has great personality (looks like a deadly secret agent (the glasses) disuised as a harmless feline (the garland)--James Bond's pet maybe?). Great character design +
inspiring character background/story
==
next blockbuster title. =D
#120
07/03/2009 (7:34 pm)
Thanks, Daniel. I worked whole minutes googling...er, I mean "modeling" that cat. Mr. Pickle's Hawaiian Spy Adventures is coming to a Wii near you!


Associate Steve Acaster
[YorkshireRifles.com]
Ta.