Torque 3D Show Off Thread!
by Tom Spilman · in Torque 3D Beginner · 05/30/2009 (1:20 am) · 823 replies
I think it's about time we started a show off thread for cool Torque 3D stuff.
Screenshots are great... but a YouTube HD video gives you massive bonus points. :)
Ready... Set.... GO!
Screenshots are great... but a YouTube HD video gives you massive bonus points. :)
Ready... Set.... GO!
About the author
Tom is a programmer and co-owner of Sickhead Games, LLC.
#62
I hadn't looked at those. Thanks for the links =)
Sickhead is actually responsible for the Zone and Portal objects that will be in Beta 3.
By "automatic" zone and portal generation, I mean automatically placing Zone and Portal objects where the Interior/DIF equivalents already exist in the level file and not in generating new Zone and Portal objects during the mesh exporting process from the 3D modeling application (since this is already done during the Constructor/map2dif export process).
06/15/2009 (2:13 pm)
Stephan,I hadn't looked at those. Thanks for the links =)
Sickhead is actually responsible for the Zone and Portal objects that will be in Beta 3.
By "automatic" zone and portal generation, I mean automatically placing Zone and Portal objects where the Interior/DIF equivalents already exist in the level file and not in generating new Zone and Portal objects during the mesh exporting process from the 3D modeling application (since this is already done during the Constructor/map2dif export process).
#63
Does that mean that no more light leaks into other rooms? :O
Can't wait for Beta3!!!
06/15/2009 (11:49 pm)
@Matt and others: Thanks very much for explaining. It makes sense now. I'm really happy to hear that there'll be Zones and Portals in Beta3.Does that mean that no more light leaks into other rooms? :O
Can't wait for Beta3!!!
#64
06/16/2009 (12:52 am)
@Sorin - We haven't hooked up light queries to Zones just yet, so we may not have that ready for Beta 3. Still we will have that working for the final release for sure.
#65
06/17/2009 (1:25 pm)
@tom - So will there be support for the parallax mapping in Beta 3 or is that just a custom modification that you made to the HLSL shader for the terrain?
#66
06/17/2009 (5:13 pm)
@James - I just checked it in.... you'll have parallax on both terrain and Materials in beta 3.
#67
06/17/2009 (7:51 pm)
Tom you are the dog's #1 Hero!
#68
nothing very special but i like them :)


I am wating for the fancy terrainstuff from Tom :)
The pics from my homebrew RPG i am working on...
cu
Oliver
06/24/2009 (12:49 pm)
Hi all,nothing very special but i like them :)


I am wating for the fancy terrainstuff from Tom :)
The pics from my homebrew RPG i am working on...
cu
Oliver
#69
06/24/2009 (12:59 pm)
Great shots Oliver! Beta 3 makem sing indeed!
#71
Messin with HDR and a little Ground Cover, a water fall:

Can't wait for Sickhead's Forest Kit.
06/25/2009 (12:33 pm)
QBound, that wizard is very cool!Messin with HDR and a little Ground Cover, a water fall:

Can't wait for Sickhead's Forest Kit.
#72
06/25/2009 (12:35 pm)
Nice J!
#73
06/25/2009 (12:41 pm)
Indeed!
#74
06/25/2009 (6:08 pm)
Very nice. How did you get HDR to look like that?
#75
06/25/2009 (8:11 pm)
Such awesome stuff...I love seeing what people create with T3D.
#76
Pointlessly Large Version
Pointlessly Large Version
edit: Pointlessly Large Versions moved off Flicker so they now are pointlessly large
06/26/2009 (7:57 am)
spam spam spam spam
Pointlessly Large Version
Pointlessly Large Versionedit: Pointlessly Large Versions moved off Flicker so they now are pointlessly large
#78
06/26/2009 (8:14 am)
Fo Sho! Looks great Steve!
#79
It still looks rather nifty with shadows turned off.
06/26/2009 (9:14 am)
If you avoid overlapping light radii when using shadows performance is good, even on my crappy 7series card. It's when you've got lots of overlap that fps begins to grind to a halt as it desperately tries to calculate the casts of multiple shadows.It still looks rather nifty with shadows turned off.

Torque Owner Stephan Goebels
One Man Show
Have you read the article of Automatic Portal Generation on GAMEDEV?
Link 1
Link 2