Game Development Community

Torque 3D Show Off Thread!

by Tom Spilman · in Torque 3D Beginner · 05/30/2009 (1:20 am) · 823 replies

I think it's about time we started a show off thread for cool Torque 3D stuff.

Screenshots are great... but a YouTube HD video gives you massive bonus points. :)

Ready... Set.... GO!

About the author

Tom is a programmer and co-owner of Sickhead Games, LLC.

#661
09/03/2013 (5:52 pm)
Nice to see another aussie :)

The terrain looks fantastic I will have to check out World Machine as my terrains always look blah so this might be a good alternative as that island looks fantastic
#662
09/03/2013 (6:02 pm)
Nice to see another aussie :)

The terrain looks fantastic I will have to check out World Machine as my terrains always look blah so this might be a good alternative as that island looks fantastic
#663
09/23/2013 (11:14 am)
Hey Dan, which tools are you using for those terrains? Pure T3D? Would you care to write a tutorial or something?
#664
09/23/2013 (3:54 pm)
Vincent, as Nin said, I'm using World Machine. I also did make a tutorial of sorts. Just look at my blog posts if you're curious.

Nin Nin, have you checked it out yet? I'm considering doing a walkthrough of the WM to Torque pipeline if there's any interest. And thanks.
#665
09/23/2013 (5:58 pm)
Just wanted to throw this out there cause why not :)

[img]http://i.imgur.com/QNenXfh.png[/img]

Now your probably thinking why am I looking at feet?

So someone on reddit has a family member who had their leg amputated and has phantom limb pains.

There is a therapy for it called mirror therapy where you have the mirror held at an angle where it looks like both feel or arms are still there and when you move your limb around it helps the brain dull the pain which can be quite painful cause it sees the arm.

So i've been trying to make a small demo for this user where they use the Oculus Rift headset and when they look down they can see their body and legs and the leg just has the ankle twisting as the animation (Its the best I could do with DAZ Studio) and the user wearing it will use their leg to move it the same as they see to match up the sync and that should help hopefully as the mirror therapy hasn't been working for that family member.

I can post a video a bit later but it's just a quick room i made and threw in some furniture.

I'm still new to Torque so it's going slow and the current issue is I can't have Freelook in first person mode so i'm trying to modify the source to allow it as when you look left or right the feet follow you.

So the plan is to have the model and room setup and the animations playing and make a small video displayed on the tv to walk the user through the exercise and hopefully that works :)

Currently it's the free look I need working then I can send the demo off to test then I can add polish later :)
#666
09/23/2013 (6:16 pm)
Just wanted to throw this out there cause why not :)

i.imgur.com/QNenXfh.png
Now your probably thinking why am I looking at feet?

So someone on reddit has a family member who had their leg amputated and has phantom limb pains.

There is a therapy for it called mirror therapy where you have the mirror held at an angle where it looks like both feel or arms are still there and when you move your limb around it helps the brain dull the pain which can be quite painful cause it sees the arm.

So i've been trying to make a small demo for this user where they use the Oculus Rift headset and when they look down they can see their body and legs and the leg just has the ankle twisting as the animation (Its the best I could do with DAZ Studio) and the user wearing it will use their leg to move it the same as they see to match up the sync and that should help hopefully as the mirror therapy hasn't been working for that family member.

I can post a video a bit later but it's just a quick room i made and threw in some furniture.

I'm still new to Torque so it's going slow and the current issue is I can't have Freelook in first person mode so i'm trying to modify the source to allow it as when you look left or right the feet follow you.

So the plan is to have the model and room setup and the animations playing and make a small video displayed on the tv to walk the user through the exercise and hopefully that works :)

Currently it's the free look I need working then I can send the demo off to test then I can add polish later :)
#667
09/23/2013 (8:43 pm)
Awesome ides! Way to put video games to a great cause :).
#668
09/23/2013 (9:04 pm)
Yeah, that's exactly what I like to see being done with engines, NiN-NiN. Way to go, and best of luck.
#669
09/23/2013 (9:07 pm)
Thanks :) I am hoping it will help relieve some pain for the user if it can help then why not try. I'm looking at expanding it to other areas and maybe have it for Arachnophobia as well and have it where the user holds down a key on the keyboard (Each key is set to how many spiders or scorpions) and spiders or scorpions slowly crawl over the virtual hands and if the user can't handle it and lets go of the button on the keyboard then the model will just be deleted from the scene so the user can calm down straight away.

I'm sure there might be other things that could help people with the VR stuff but it be nice to have it free and open to people who can use it :)
#670
10/02/2013 (7:51 pm)
This is a new map I'm working on for our driving game BeamNG.drive set on the upper east coast of the united states.

i.imgur.com/0vwaO7Z.jpg
#671
10/02/2013 (9:37 pm)
Looking very nice Sam. Any chance of you going over your workflow here? I for one would benefit greatly, and it's always nice to see how different people approach the same problem. In my case, I'm having creativity issues; I can generate and texture a decent terrain/environment, but it always looks untouched by man. In your shot above, you clearly have some top-down design going on. Something I desperately need to learn.
#673
10/02/2013 (10:44 pm)
@Dan Webb: Sure.

As I was following the 2d plan for the level I left a large gap on the inside corner and painted the dirt material on it as a marker. Next I modeled the stumps and dead trees and placed them in the clearing. Some greenery and regrowth vegetation was added to sell the idea that it had been a while since the logging. The trail was made to draw attention to the area, imply that it had been used to carry logs out and also allow for possible gameplay interaction later on. Some of the dead/fallen trees were manually moved around to give them a bit more life (resting them on stumps, each other etc).

In my opinion too much reliance on automatic systems makes places feel cold and lifeless; a bit of manual detailing work on top goes a long way to giving a place a natural feel and also helps to ground objects like buildings.

The logged area wasn't in my initial plan but was added to give the area a bit more history and variation without being overpowering and feeling out of place.
#674
10/03/2013 (1:21 am)
@Sam - Having a 2D layout/plan is an absolute must, imo. One can then project that directly onto the terrain as a non-tiling diffuse map, and just work the terrain that way. Once that's done, and you export your maps, theycan be used with a procedural tool (like L3DT, GeoControl or World Machine) to add some nice effects which will increase the distant terrain's fidelity and resulting immersion. But in terms of close up terrain, fine tuning by hand is optimal.

What I'm missing is the 2D plan part. That's why my terrains suck.
#675
10/03/2013 (3:18 am)
@Dan: Yeah a 2d plan is a must. Also grab as much reference as you can and do sketches/mockups since they can eliminate bad ideas with minimal wasted time.
#676
10/03/2013 (4:18 am)
Wow this is the most realistic scene with Torque I have seen so far, only the stumps look a little too cleanly placed on the ground, it does not really look like it is connected to the ground, just stumps standing there.
#677
10/03/2013 (8:18 am)
It's really showing off the UAISK more than anything else but I'm going to throw my Deathball Arena game located on my downloads page out there.

And please give me 'till the end of the day (Pacific time) to sort out the download link - apparently GoDaddy has issues with large ftp uploads no matter how you do them. I won't be able to try again until after work.

There is a screenshot from this morning to look at though....
#678
10/03/2013 (9:01 am)
Looking good @Sam!
#679
10/03/2013 (12:15 pm)
great stuff @ NiN-NiN
really thumbs up!

and @ Sam that scene really looks dope

well i got something
not much :)
www.moddb.com/games/zentense

This shows the ingame menu
media.moddb.com/cache/images/games/1/27/26511/thumb_620x2000/zentense_ingamemenu_wip_01.pngits still wip
i have created a Vignette PostFx
and adjusted the menu so that when you enter it
Blur gets activated
#680
10/09/2013 (4:06 pm)
I like it J0linar it looks great I just checked out the game and the skin on the hand and arms is amazing :)

The whole game sounds great and I love that you have in game menus it looks fantastic :)

It sounds like it's a horror survival? is that correct?
Funny enough horror games never did anything for me till slenderman just something about it gets to me and then trying horror games in the rift it's very overwhelming and can get intense.

I really look forward to watching this grow and see where it goes it sounds and looks fantastic keep up the good work