Torque 3D Show Off Thread!
by Tom Spilman · in Torque 3D Beginner · 05/30/2009 (1:20 am) · 823 replies
I think it's about time we started a show off thread for cool Torque 3D stuff.
Screenshots are great... but a YouTube HD video gives you massive bonus points. :)
Ready... Set.... GO!
Screenshots are great... but a YouTube HD video gives you massive bonus points. :)
Ready... Set.... GO!
About the author
Tom is a programmer and co-owner of Sickhead Games, LLC.
#602
Steve, what are you on about?
10/19/2012 (4:56 pm)
wtf!?!? Where's my friggin' post??? Grrrr...Steve, what are you on about?
#603
The post count bug.
www.garagegames.com/community/forums/viewthread/93301/29#comment-829662
10/19/2012 (4:59 pm)
@DanThe post count bug.
www.garagegames.com/community/forums/viewthread/93301/29#comment-829662
#607
10/24/2012 (6:17 am)
Beautiful work!
#608
Bigger screen's Dan. Gimme something 1080p to look at the prettiness.
10/24/2012 (6:33 am)
lol, postbug.Bigger screen's Dan. Gimme something 1080p to look at the prettiness.
#609




Nice and colourful, eh?
11/26/2012 (2:24 am)
This is a few T3D 'render' shots from my game, which will more than likely never get finished. 



Nice and colourful, eh?
#610
12/12/2012 (2:40 am)
Just wondered if you can create some realistic looking grass in Torque 3d, this is the result of my first try.
#613
So this is an example what i can do now:
12/13/2012 (4:03 am)
As i saw the news, that Torque3D is open source, i downloaded it and tried what it can do. This was about two and a half month ago, i spend much time in learning everything, most time in learning blender, cause i never used a modeling program before, but i made some maps for different games in the past, this was always fun for me.So this is an example what i can do now:
#614
12/16/2012 (9:58 pm)
That looks nice!
#615
12/16/2012 (10:51 pm)
Two and a half months? You're doing very well. Massive props.
#616
I like the colors. It seems like it could fit in a Final Fantasy game.
12/19/2012 (10:47 am)
@Steven,I like the colors. It seems like it could fit in a Final Fantasy game.
#618
01/12/2013 (12:34 pm)
BigDaz, are you those balls physicsShapes? PhysX or Bullet?
#619
01/13/2013 (5:42 am)
They're rigidShapes like the example boulder. I used a smoother collision model for them, the boulder's collision model is quite pointy so it doesn't roll very well.
#620
It's not fully done - need to "grunge" things up a little more. The scene is just regular models and a small terrain rendered with volumetric lighting effects, HDR and a custom color scheme. Some of the screens use a scatter sky clouds and some use a skybox (been playing around with both).Btw. just started torque a little while after it was released open source, and I'm very happy with it. I don't do games, just graphics, but still... Very happy.
EDIT: Seems the images are auto truncated. w/e



Lighting pics.

01/13/2013 (7:42 am)
This is a project i finished a short while ago. It's a more or less exact copy of my church (that I don't attend..). Also added some other stuff like trees and graves etc. The church is at about 21k tris, and it's the exterior only. Made the total object count low to be able to run on a low-end laptop computer. It's not fully done - need to "grunge" things up a little more. The scene is just regular models and a small terrain rendered with volumetric lighting effects, HDR and a custom color scheme. Some of the screens use a scatter sky clouds and some use a skybox (been playing around with both).Btw. just started torque a little while after it was released open source, and I'm very happy with it. I don't do games, just graphics, but still... Very happy.
EDIT: Seems the images are auto truncated. w/e



Lighting pics.

Torque Owner Dan Webb
PsyCandy Games