Game Development Community

Torque 3D Show Off Thread!

by Tom Spilman · in Torque 3D Beginner · 05/30/2009 (1:20 am) · 823 replies

I think it's about time we started a show off thread for cool Torque 3D stuff.

Screenshots are great... but a YouTube HD video gives you massive bonus points. :)

Ready... Set.... GO!

About the author

Tom is a programmer and co-owner of Sickhead Games, LLC.

#541
03/16/2012 (12:51 pm)
There is a minimum speed setting to turn on the contrail emitters for standardFlyingVehicles, shouldn't be that difficult to do the same for deepscratch's physics based vehicles.

Especially liking the cockpit animations and HUD by the way!
#542
03/22/2012 (6:45 pm)
We released a public beta of The Age of Decadence. You can check it out here:

http://www.irontowerstudio.com/forum/index.php/topic,2488.0.html

www.irontowerstudio.com/images/combat2_4.jpg
www.irontowerstudio.com/images/newGui2.jpg
www.irontowerstudio.com/images/newGui4.jpg
#543
03/23/2012 (9:31 pm)
Dat view.

i.imgur.com/ZTpRc.png
This scenery will be quite familiar to Minneapolis residents.
#544
03/23/2012 (9:33 pm)
Double.
#545
03/23/2012 (9:35 pm)
Triple...?
#546
03/23/2012 (9:37 pm)
Quadruple? You seen it here first, folks. A quadruple post.
#547
03/24/2012 (6:36 am)
@Bryce
Stop tapping the button!

@Oscar
That really does look great. :)
#548
03/25/2012 (10:41 am)
@Oscar - Congrats on making it to the front page of Evil Avatar. Excitement seems to be brewing rapidly around The Age of Decadence.
#549
03/25/2012 (12:38 pm)
And also on good old, slightly Monty Python humour inspired, vaguely game journalism site Rock Paper Shotgun. www.rockpapershotgun.com/2012/03/22/oh-look-the-age-of-decadence-public-beta/
#550
03/25/2012 (3:54 pm)
**Edit** Lets try this again!!!

Here are some screenshots of some of the tech we are using in T3D 1.2. In the screenshots we have a "skin shader" develop by community member Alfio. Thanks!!!!!!!!!
Feedback
img843.imageshack.us/img843/9499/screenshot01300009.pngimg196.imageshack.us/img196/1320/screenshot01300008.pngimg252.imageshack.us/img252/2196/screenshot01300007.pngimg31.imageshack.us/img31/9533/screenshot01300005.pngimg39.imageshack.us/img39/7063/screenshot01300004.png
#551
03/25/2012 (8:36 pm)
Thanks everyone for your support! =)
#552
03/25/2012 (10:18 pm)
Here's an update to The Legend of Kilpatrick environment:

www.gpinteractive.com/Screenshot_TLoK5_small.jpg
Full image can be found here:

www.gpinteractive.com/Screenshot_TLoK5.jpg
#553
03/27/2012 (8:36 pm)
Removed by self
#554
04/10/2012 (8:18 am)
Here is a video of a screenspace lightning shader in T3D 1.2. The shader was developed by Alfio. Once again feedback.

Thanks

If anyone knows how to change the bolt image to the lightning, please let me know how it's done.


#555
04/10/2012 (1:53 pm)
As for lightning textured, you must rewrite the code. In fact the original version of T3D, randomly generates only colored segments.
#556
04/10/2012 (5:36 pm)
Oh well, the lightning image is not really important; maybe something I can look into later ;)
Here is yet another shader "eye shader". The shader was developed by Alfio. The "eye shader" reflects the light and the cubemap. The shader also allow the artist/programmer to use one eye material, and pick from a wide range of different colors (check the description in the video).

(Red Eyes)
img827.imageshack.us/img827/9673/screenshot00600003.png(Green Eyes)
img651.imageshack.us/img651/558/screenshot00300002.png(Blue Eyes)
img406.imageshack.us/img406/1491/screenshot00700000.png

#557
04/11/2012 (8:38 am)
Note to all game developers: Be very careful with eyes, they are the easiest way to get your characters stuck in the Uncanny Valley
#558
04/12/2012 (6:19 am)
I think the shader(s) eyes, skin and also the screenspace lightning; all turned out great! We have plans on having even more things added to T3D to make our project visually stunning.
We have TONS more to do and show off, we're just getting started (effect wise). Soon we'll start showing off our model(s). Once we have our website up, we'll start a dev blog about our projects.

**We are looking for talented individuals to help us with our project, if interested, feel free to contact me via email: jstanleynwo@yahoo.com**
#559
04/12/2012 (10:45 am)
Good work.
When you get around to animating it, you might find this video useful:

Emotion is mostly in the eyes.
#560
04/12/2012 (12:32 pm)
Thanks Doug, great idea. I will try to find a way to animate. Currently i have added the code that changes the opening of the pupil according to light received directly.