Game Development Community

Torque 3D Show Off Thread!

by Tom Spilman · in Torque 3D Beginner · 05/30/2009 (1:20 am) · 823 replies

I think it's about time we started a show off thread for cool Torque 3D stuff.

Screenshots are great... but a YouTube HD video gives you massive bonus points. :)

Ready... Set.... GO!

About the author

Tom is a programmer and co-owner of Sickhead Games, LLC.

#481
10/19/2010 (2:30 am)
I always work late ... often fixing game stuff I've broke!
#482
10/19/2010 (6:40 am)
needs shades and factor 90 - great sun tan tho ;)
#483
01/06/2011 (6:46 pm)
We released a new gameplay video and some of screenshots of The Age of Decadence. Check them out!



img808.imageshack.us/img808/724/ag203.th.jpg img403.imageshack.us/img403/5430/ag202.th.jpg img221.imageshack.us/img221/6443/ag201.th.jpg
#485
03/18/2011 (10:25 pm)
Here are some new shots from AoD:


img853.imageshack.us/img853/3881/aodshot05.jpg

img96.imageshack.us/img96/3060/aodshot01.jpg

img810.imageshack.us/img810/4978/aodshot02.jpg

img822.imageshack.us/img822/6807/aodshot03.jpg

img51.imageshack.us/img51/4193/aodshot04.jpg
#486
03/19/2011 (3:20 am)
@Oscar
And great shots if I may add. Cool stuff!
#488
03/30/2011 (2:55 pm)
Post edited - images removed. New ones coming soon!
#489
03/30/2011 (3:07 pm)
Looking great! Love the texturing work on the stones.

(First link got a stray <br> in it, BTW)
#490
03/30/2011 (3:14 pm)
Thanks Rene, fixed the first shot. Shame the forum doesn't resize images to a maximum width :)
#491
03/30/2011 (3:46 pm)
Check the markupLite link
[image width=xx height=xx ]
#492
04/01/2011 (2:13 am)
a small project code named: Project "TRIBUNUS"
i176.photobucket.com/albums/w172/boberic/alpha_0copy.jpg
i176.photobucket.com/albums/w172/boberic/alpha_1copy.jpg
i176.photobucket.com/albums/w172/boberic/alpha_2copy.jpg
i176.photobucket.com/albums/w172/boberic/alpha_3copy.jpg
i176.photobucket.com/albums/w172/boberic/alpha_4copy.jpg
i176.photobucket.com/albums/w172/boberic/alpha_5copy.jpg
i176.photobucket.com/albums/w172/boberic/alpha_6copy.jpg
i176.photobucket.com/albums/w172/boberic/alpha_7copy.jpg
i176.photobucket.com/albums/w172/boberic/alpha_8copy.jpg
i176.photobucket.com/albums/w172/boberic/alpha_extracopy.jpg
#493
04/17/2011 (1:00 pm)
Here is the project I've been working on. Some will probably recognize the art from Dexsoft and Arteria 3d. Most of my character models are modified MACK characters. I would like to redo the artwork with unique models and images including GUI screens. The project features a drag and drop inventory system that allows the player to change weapons and entire outfits, a skill and acidly table for character leveling, updateable missions, full map view as well as a mini map in the upper right corner that shows player and npc positions.

i1177.photobucket.com/albums/x354/spaz_tic_jack/screenShot13.jpg
i1177.photobucket.com/albums/x354/spaz_tic_jack/screenShot12.jpg
i1177.photobucket.com/albums/x354/spaz_tic_jack/screenShot11.jpg
i1177.photobucket.com/albums/x354/spaz_tic_jack/screenShot10.jpg
i1177.photobucket.com/albums/x354/spaz_tic_jack/screenShot9.jpg
i1177.photobucket.com/albums/x354/spaz_tic_jack/screenShot8.jpg
i1177.photobucket.com/albums/x354/spaz_tic_jack/screenShot7.jpg
i1177.photobucket.com/albums/x354/spaz_tic_jack/screenShot6.jpg
i1177.photobucket.com/albums/x354/spaz_tic_jack/screenShot5.jpg
i1177.photobucket.com/albums/x354/spaz_tic_jack/screenShot4.jpg
i1177.photobucket.com/albums/x354/spaz_tic_jack/screenShot3.jpg
i1177.photobucket.com/albums/x354/spaz_tic_jack/screenShot2.jpg
i1177.photobucket.com/albums/x354/spaz_tic_jack/screenShot1.jpg
#494
05/05/2011 (9:15 pm)
What is wrong in this scene in your opinion?
Any advice is welcome. =)

img818.imageshack.us/img818/7747/screenshot00700009.jpg

img715.imageshack.us/img715/2020/screenshot00700008.jpg

img34.imageshack.us/img34/1343/screenshot00700007.jpg

img860.imageshack.us/img860/6364/screenshot00700006.jpg

img542.imageshack.us/img542/5603/screenshot00700005.jpg

img806.imageshack.us/img806/977/screenshot00700004.jpg

img844.imageshack.us/img844/2228/screenshot00700002.jpg

img88.imageshack.us/img88/1963/screenshot00700001.jpg




NOTE: I was never able to use the internal parallax. Surely at the end, i will have to write some customshader.
#495
05/05/2011 (11:15 pm)
honestly the screen look nice.
I think there is just a adjustment to do on the Brightness & shadow (or it's my screen :D). The difference is really strong and when you are in the shadow, it will be difficult to see "details" or event players.
#496
05/06/2011 (1:38 am)

www.afterworld.ru/sites/default/files/image/AfterWorld_Survival_2011_04_0aed.preview.jpg

www.afterworld.ru/sites/default/files/image/AfterWorld_Survival_2011_04_b44e.preview.jpg

www.afterworld.ru/sites/default/files/image/AfterWorld_Survival_2011_04_7ef2.preview.jpg

www.afterworld.ru/sites/default/files/image/AfterWorld_Survival_2011_04_733d.preview.jpg

www.afterworld.ru/sites/default/files/image/AfterWorld_Survival_2011_04_65ee.preview.jpg

P.S. Click on image to see full size screenshot.

P.P.S. More can be found in a gallery.
#497
05/06/2011 (1:46 am)
Excellent tropical scene. Perhaps i remove a bit of blue from the ScatterSky. =)
#498
05/06/2011 (7:55 am)
@Alfio : Have a look there. Does it solve your parallax problem?
#499
05/07/2011 (1:44 pm)
@Lunacy: Yes, i have tried, but without obtaining the desired results. I use crazyBump, and export the heigthmap directly in the alpha channel of the normal map.
#500
05/14/2011 (5:43 am)
My new PostFX Image Optimization

Before:
img810.imageshack.us/img810/5185/screenshot00100000.th.png

After:
img848.imageshack.us/img848/802/screenshot00100001.th.png