Torque 3D Show Off Thread!
by Tom Spilman · in Torque 3D Beginner · 05/30/2009 (1:20 am) · 823 replies
I think it's about time we started a show off thread for cool Torque 3D stuff.
Screenshots are great... but a YouTube HD video gives you massive bonus points. :)
Ready... Set.... GO!
Screenshots are great... but a YouTube HD video gives you massive bonus points. :)
Ready... Set.... GO!
About the author
Tom is a programmer and co-owner of Sickhead Games, LLC.
#482
10/19/2010 (6:40 am)
needs shades and factor 90 - great sun tan tho ;)
#483

01/06/2011 (6:46 pm)
We released a new gameplay video and some of screenshots of The Age of Decadence. Check them out!

#484
01/07/2011 (5:41 pm)
looks good!
#487
03/23/2011 (10:09 am)
Very nice!
#488
03/30/2011 (2:55 pm)
Post edited - images removed. New ones coming soon!
#489
(First link got a stray <br> in it, BTW)
03/30/2011 (3:07 pm)
Looking great! Love the texturing work on the stones.(First link got a stray <br> in it, BTW)
#490
03/30/2011 (3:14 pm)
Thanks Rene, fixed the first shot. Shame the forum doesn't resize images to a maximum width :)
#493












04/17/2011 (1:00 pm)
Here is the project I've been working on. Some will probably recognize the art from Dexsoft and Arteria 3d. Most of my character models are modified MACK characters. I would like to redo the artwork with unique models and images including GUI screens. The project features a drag and drop inventory system that allows the player to change weapons and entire outfits, a skill and acidly table for character leveling, updateable missions, full map view as well as a mini map in the upper right corner that shows player and npc positions. 











#494
Any advice is welcome. =)








NOTE: I was never able to use the internal parallax. Surely at the end, i will have to write some customshader.
05/05/2011 (9:15 pm)
What is wrong in this scene in your opinion?Any advice is welcome. =)








NOTE: I was never able to use the internal parallax. Surely at the end, i will have to write some customshader.
#495
I think there is just a adjustment to do on the Brightness & shadow (or it's my screen :D). The difference is really strong and when you are in the shadow, it will be difficult to see "details" or event players.
05/05/2011 (11:15 pm)
honestly the screen look nice.I think there is just a adjustment to do on the Brightness & shadow (or it's my screen :D). The difference is really strong and when you are in the shadow, it will be difficult to see "details" or event players.
#497
05/06/2011 (1:46 am)
Excellent tropical scene. Perhaps i remove a bit of blue from the ScatterSky. =)
#499
05/07/2011 (1:44 pm)
@Lunacy: Yes, i have tried, but without obtaining the desired results. I use crazyBump, and export the heigthmap directly in the alpha channel of the normal map.





















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