Torque 3D Show Off Thread!
by Tom Spilman · in Torque 3D Beginner · 05/30/2009 (1:20 am) · 823 replies
I think it's about time we started a show off thread for cool Torque 3D stuff.
Screenshots are great... but a YouTube HD video gives you massive bonus points. :)
Ready... Set.... GO!
Screenshots are great... but a YouTube HD video gives you massive bonus points. :)
Ready... Set.... GO!
About the author
Tom is a programmer and co-owner of Sickhead Games, LLC.
#442

05/24/2010 (9:34 pm)
Hey guys just wanted to post some recent stuff I have done with torque 3D here are some shots of an environment that i created for my college's senior class hope you guys like it. 
#443
05/24/2010 (9:39 pm)
really cool stuff tom are u using a plugin for max for the massive D ?
#444
05/30/2010 (12:47 pm)
that is really cool Tom. Especially the driftwood.
#445
Is there a 440 post limit to threads ? Perhaps we should start a showoff thread #2.
//Edit: now I can see page23 of the replies. Not sure what was stopping it from being shown before I made this post.
05/30/2010 (1:30 pm)
I sometimes see this thread in the unread forums list but at the same time I never see a new post(2 or 3 times now).Is there a 440 post limit to threads ? Perhaps we should start a showoff thread #2.
//Edit: now I can see page23 of the replies. Not sure what was stopping it from being shown before I made this post.
#447


Eric Armstrong
Trihex Software
05/31/2010 (5:52 pm)
Here are a couple of early shots of the first level of Bellock Tower. I'm still waiting on more art assets, but these shots give a good indication of the feel and atmosphere of the level.

Eric Armstrong
Trihex Software
#449
06/06/2010 (7:46 pm)
@Oscar - Wow... thats really fantastic looking.
#450
just an observation the tile roof on top of the pillars look a wee bit to big for the scale - imo
06/06/2010 (8:00 pm)
@Oscar - Very nice indeed.just an observation the tile roof on top of the pillars look a wee bit to big for the scale - imo
#451
06/08/2010 (7:42 am)
Thanks! I really like how it's shaping up, and it runs great :)
#452
07/24/2010 (12:09 am)
I'm so much in love with Dexsoft's Viper that I made a video about it. This is actually not showing off much from our game (Xenocell.Com) apart from the modified vehicle camera I guess, but still... Wanted to post this - I had fun making it. :) This is using the latest head of Torque 3D.
#453
Does your modified vehicle camera act like the 3rd person player cam? Or is it like a chase cam?
haven't got round to studying vehicles yet
07/24/2010 (1:17 am)
Terrain was a bit bright but nice video, Konrad. :)Does your modified vehicle camera act like the 3rd person player cam? Or is it like a chase cam?
haven't got round to studying vehicles yet
#454
The cam is a chase cam with dynamic FOV based on vehicle velocity.
07/24/2010 (4:55 am)
Thanks SteveThe cam is a chase cam with dynamic FOV based on vehicle velocity.
#456
Also nice fantasy airship(?) model.
07/29/2010 (3:49 pm)
Flying dragon people, cool. Is that using the jetting code/function or some custom stuff?Also nice fantasy airship(?) model.
#457
the airship is a static model for now, till I can figure out how to make it fly and mount passengers
07/29/2010 (3:57 pm)
it uses custom stuff, the airship is a static model for now, till I can figure out how to make it fly and mount passengers
#458
@Eric: I love those dark creepy looking trees. They definitely add to the atmosphere.
@Oscar: Wow! When are you going to show off more about this game?
@Konrad: Nice ride! Kind of curious about those vehicle/cam changes.
@Donald: That looks cool... I especially like the dragon-man flight handling. been on a non-human player character bent myself lately.
It's great to see so many projects that are not striving for ultra realism (but do look great!). No boring modern-day and/or some tired last century wartime settings! Lots of awesomeness in this showoff thread!
07/29/2010 (4:43 pm)
@john: nice detail! Impressive even.@Eric: I love those dark creepy looking trees. They definitely add to the atmosphere.
@Oscar: Wow! When are you going to show off more about this game?
@Konrad: Nice ride! Kind of curious about those vehicle/cam changes.
@Donald: That looks cool... I especially like the dragon-man flight handling. been on a non-human player character bent myself lately.
It's great to see so many projects that are not striving for ultra realism (but do look great!). No boring modern-day and/or some tired last century wartime settings! Lots of awesomeness in this showoff thread!
#459
pic spam !










next time i jump in on that map ill add some groundcover to fill in the gaps etc lol...
also i think i managed to crack the parallax code on making my own parallax maps etc

09/10/2010 (9:32 pm)
Got a bit distracted from doing conversions lastnight by the world editor, and carried on playing around with a lil zone i was practicing on a month or so ago, turning out nice for a backdrop for some presentation pics for some daz3d grc's were working on.pic spam !










next time i jump in on that map ill add some groundcover to fill in the gaps etc lol...
also i think i managed to crack the parallax code on making my own parallax maps etc


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