Torque 3D Show Off Thread!
by Tom Spilman · in Torque 3D Beginner · 05/30/2009 (1:20 am) · 823 replies
I think it's about time we started a show off thread for cool Torque 3D stuff.
Screenshots are great... but a YouTube HD video gives you massive bonus points. :)
Ready... Set.... GO!
Screenshots are great... but a YouTube HD video gives you massive bonus points. :)
Ready... Set.... GO!
About the author
Tom is a programmer and co-owner of Sickhead Games, LLC.
#182
07/09/2009 (10:17 pm)
@OmegaDog: Lol...I know what you mean. T3D just makes everything look so...nice :D
#183
and you can add an alpha channel to a normal map, right?
so I did, and this is the result.
without the alpha channel

and with the alpha channel
07/12/2009 (10:41 am)
so the water texture is a normal map, right?and you can add an alpha channel to a normal map, right?
so I did, and this is the result.
without the alpha channel

and with the alpha channel
#184

this is a really close up closeup of the sea sand material that is at the waters edge, and I mean really close up!
I'm busy writing a tutorial how to create super high resolution terrain textures, not exceeding 1024 X 1024, but keeping all the details.
07/12/2009 (11:24 am)
and a few more, but not of the effect, just nice shots
this is a really close up closeup of the sea sand material that is at the waters edge, and I mean really close up!
I'm busy writing a tutorial how to create super high resolution terrain textures, not exceeding 1024 X 1024, but keeping all the details.
#185
07/12/2009 (11:27 am)
Nice vista! That's going to look even better with Forest Kit :)
#186
I edited my post and added another image as you posted.
and damn, I cant wait for that forest kit!!!!!
07/12/2009 (11:30 am)
thanks Brett,I edited my post and added another image as you posted.
and damn, I cant wait for that forest kit!!!!!
#187
07/12/2009 (11:31 am)
Great work deepscratch -- that's f'n cool!
#189
07/12/2009 (11:51 am)
Does deepscratch have the coolest avatar or what?
#190
And the bad textures you may notice, that's due to the >4 textures with parallax bug.
07/12/2009 (9:37 pm)
My latest work in progress, a small walkthrough with some fly-by action. Still a lot of work to go, and I have very big plans for this piece. Hopefully I can accomplish them. :DAnd the bad textures you may notice, that's due to the >4 textures with parallax bug.
#191
07/12/2009 (9:48 pm)
That's pretty huge and detailed. I love it.
#192
07/12/2009 (9:56 pm)
Oh, this is just the beginning. Still have to add all the ground cover, add in the scatterSky, time of day, lots of dynamic lights, maybe some bushes of sorts.. It should be awfully pretty once I'm ready to call it "done".
#193
Sweet! Jacob that's real nice terrain! Can not wait to see it "done"!
07/12/2009 (11:39 pm)
Way to go deepscratch, hope top see a blog soon on the alpha stuff!Sweet! Jacob that's real nice terrain! Can not wait to see it "done"!
#194
Take notice of the water foam. Under normal circumstances, the foam is multiplied by the ambient color. For a night scene, this would result in black foam, even if there was a dynamic light on it. My new foam multiples by the total light data instead. Notice how the foam is fully visible near the lights, but fades off into the darkness.
07/13/2009 (2:04 pm)
And here is a rough cut of the night phase. Still so much work to do though.Take notice of the water foam. Under normal circumstances, the foam is multiplied by the ambient color. For a night scene, this would result in black foam, even if there was a dynamic light on it. My new foam multiples by the total light data instead. Notice how the foam is fully visible near the lights, but fades off into the darkness.
#195
That sort of works in some cases... mostly along the shore. It will not work at all when the light only intersects things that are translucent like the water surface. Worse the surface could be lit when the light is far under water.
Still its acceptable if your careful.
07/13/2009 (2:13 pm)
@Jacob - I suppose when you say the 'total light data' you mean lightinfo buffer? That sort of works in some cases... mostly along the shore. It will not work at all when the light only intersects things that are translucent like the water surface. Worse the surface could be lit when the light is far under water.
Still its acceptable if your careful.
#196
07/13/2009 (2:31 pm)
Oh true, it's not perfectly accurate. However my shading effect makes use of the lightinfo, so I decided to just use that with the foam. Not perfect, no, but has much prettier results in my opinion.
#197

07/13/2009 (6:41 pm)
ok what the heck, some programmer art.... Nothing fancy, but a large map brought over from Grome2. At least it has potential:)
#198
07/13/2009 (10:03 pm)
#199
07/13/2009 (10:10 pm)
WOW...
#200
07/13/2009 (10:20 pm)
Really impressive.. all of it.. BOOM head explodes.
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