Underwater Effects, such as Caustics, Distorted/Wavy Screen, Rays, etc...
by Sorin Daraban · in Torque 3D Professional · 05/29/2009 (11:28 am) · 85 replies
Is something like Hydrax for Ogre3D on the horizon for T3D?
http://www.youtube.com/watch?v=cJM48NBQ3pw
http://www.youtube.com/watch?v=cJM48NBQ3pw
About the author
http://www.visitorsthegame.com
#82
btw, nice to see your climbing works in beta 5.
09/16/2009 (4:15 pm)
its not a resource Charles, what parts are you looking for?btw, nice to see your climbing works in beta 5.
#83
www.torquepowered.com/community/forums/viewthread/119707 or post here and I will move the information.
thx
08/22/2010 (8:49 am)
If anyone still has this package, please inform this thread:www.torquepowered.com/community/forums/viewthread/119707 or post here and I will move the information.
thx
#84
Figuring something must be getting set when the camera goes underwater, I threw some debug statements around isUnderwater checks and mUnderwater, but I haven't come up with anything yet - any suggestions?
Would love to get it working proper, because it looks great.
Cheers
10/08/2011 (3:42 am)
Dropped the caustics shader into 1.1F and it's working sweet as, albeit only after the camera has gone underwater at least once... until that happens it renders over every texture above and below the water level.Figuring something must be getting set when the camera goes underwater, I threw some debug statements around isUnderwater checks and mUnderwater, but I haven't come up with anything yet - any suggestions?
Would love to get it working proper, because it looks great.
Cheers
#85
Distortion works as intended again though you will need to hide the edges with the GUI to avoid seeing the frame wrap from the other side of the frame.
12/06/2011 (9:52 pm)
T3D now checks the return value from the post effect callbacks, only allows the action to happen if true is returned.function UnderwaterFogPostFx::onEnabled( %this )
{
TurbulenceFx.enable();
return true;
}
function UnderwaterFogPostFx::onDisabled( %this )
{
TurbulenceFx.disable();
return true;
}Distortion works as intended again though you will need to hide the edges with the GUI to avoid seeing the frame wrap from the other side of the frame.
Torque Owner Charles Wolfsandle
Five Alarm Studios