Game Development Community

Easy Open and stop HDR and LightRays in Option!

by Szzg007 · in Torque 3D Professional · 05/27/2009 (11:02 pm) · 27 replies

Download Click Here
i461.photobucket.com/albums/qq338/szzg007/show.jpg
Download Click Here

this is easy add Enable LightRays and HDR to game Options.

1.copy optionsDlg.cs to
~game//core//scripts//gui

2.copy prefs.cs to
~game//scripts//client

3.copy postFx.cs and defaults.cs to
~game//core//scripts//client

4.copy optionsDlg.gui to
~game//core//art//gui
hope you like.

if you don't see chinese. so
i461.photobucket.com/albums/qq338/szzg007/show2.jpg


Page«First 1 2 Next»
#22
06/11/2009 (8:30 pm)
@West - You have two options...

$pref::TS::skipRenderDLs is the number of lods to skip when rendering. So setting it to 1 will ensure that the first and highest lod will not render.

Another option is $pref::TS::detailAdjust which scales the pixel size metric used to pick lods. So 0.5 would make it so that the item would have to be twice the size on screen as it would normally be for an lod to show up.

IMO if this is a really low end system you want to use $pref::TS::skipRenderDLs as you never want the highest detail models. In other cases i would use $pref::TS::detailAdjust to adjust the visual quality of the models.
#23
06/11/2009 (9:17 pm)
@Zhitao: let's not spoil this thread, you can email me at frank at indie-zone dot com. I'm always ok for good food in BJ. wo de hanyu bu hao, danshi wo bukeyi shou hen duo.
#25
06/12/2009 (2:43 am)
I believe that currently Gideon only has the one LOD.
#26
06/12/2009 (4:16 am)
LOD, texture details, the distance may be exaggerated, the use of the DX or opengl USB controller settings, FX effect. Full-screen shader effects, they should be allowed in the settings menu in the level of regulation of the three models. At the same time, there should be free to adjust the Advanced Settings in Option menu
#27
06/15/2009 (11:54 pm)
KEEP UP!
Page«First 1 2 Next»