Game Development Community

Z axis motion

by Charles Wolfsandle · in Torque 3D Professional · 05/26/2009 (3:23 pm) · 1 replies

Is it possible through keybinding to directly control positive and negative Z axis motion while ignoring gravity, etc? Or do I need to completely write a system to do this?

#1
06/01/2009 (2:26 am)
move->z is never really used by the Player, so you could easily just cancel out gravity and apply +/- Z force if move->z != 0. There's no built-in way to do this without code changes.

After that add some basic client console functions for moveUp and moveDown, if they don't already exist, and bind to those.