Getting AI character to follow in game paths
by Dennis Kelch · in Hardware Issues · 05/26/2009 (11:18 am) · 6 replies
What do you have to do to get AI characters to follow paths set in game in the World Constructor?
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#2
But basically and since I've answered this question a dozen times:
For the paths to work correctly with the code that is in aiPlayer.cs you'll use the Mission Editor to place a series of numbered path markers that make up a path.
1: create a new SimGroup called "Paths" -- SimGroup(Paths) 2: inside this SimGroup you will place a "Path" object. Call it "Path1". 3: create a series of "PathMarkers" under the Path object, still inside the SimGroup. Place these "PathMarkers" where you want them.
Each PathMarker will need to have it's own "seqNum" field. This is the order in which the bot will follow the nodes(markers) on the path, 1 - 2 - 3 - 4 - etc, etc so on and so forth then back to marker #1 ad infinitum. All other fields are self-explanatory or should only take a little bit of experimentation to understand what they do/mean.
4: Save the mission. Reload.
If all steps are performed correctly you will then see a "dumb" bot following the path you just laid out.
05/27/2009 (3:07 pm)
There is also an old "Bot Path-finding" tutorial, and other useful tutorials that are still relevant today found on the CodeSampler.comBut basically and since I've answered this question a dozen times:
For the paths to work correctly with the code that is in aiPlayer.cs you'll use the Mission Editor to place a series of numbered path markers that make up a path.
Each PathMarker will need to have it's own "seqNum" field. This is the order in which the bot will follow the nodes(markers) on the path, 1 - 2 - 3 - 4 - etc, etc so on and so forth then back to marker #1 ad infinitum. All other fields are self-explanatory or should only take a little bit of experimentation to understand what they do/mean.
If all steps are performed correctly you will then see a "dumb" bot following the path you just laid out.
#3
And like Michael said, once you've got a path in the mission, check aiPlayer.cs to see an example of how the AI actually follows the path.
05/29/2009 (2:14 pm)
...and this isn't a hardware issue. Sorry to be useless, but it's a pet peeve of mine :P.And like Michael said, once you've got a path in the mission, check aiPlayer.cs to see an example of how the AI actually follows the path.
#4
06/02/2009 (2:56 pm)
Thanks for the help. I got one to work.
#5
06/02/2009 (4:28 pm)
Nevermind. It stopped working for no apparent reason. Any idea why that happened?
#6
06/02/2009 (4:33 pm)
Quote:Nevermind. It stopped working for no apparent reason. Any idea why that happened?Might need a few more details for anyone to help
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