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B2 Bug : Terrain editor (paint, mold ect) moving over to other side.

by Bo Bjering · in Torque 3D Professional · 05/23/2009 (12:54 am) · 5 replies

Okay, so i dont know if this is a bug (hope it is), but its quite annoying.

When you mold (raise, noise paint ect), paint terrain, and you come to the edge (tool moves over edge) it starts doing it to the opposite side aswell.

This very quickly gets really annoying as if you want 1 side to have high hills, and other side not, you will start editing the opposide side.

EDIT : Just saw this is already in the known issues, i was so sure it wasnt, dunno why i missed it when i read it, you can delete this one.

#1
05/23/2009 (1:09 am)
You mean like UNDER the terrain?
#2
05/23/2009 (1:38 am)
No, if you try setting brush to big, on a flat terrain (just to better see it)

Move it to one end of map, raise terrain.

Now, go to opposite side of map, click once there (anywhere for it to update the changes to oppside side), and see it has actually edited the other side aswell.
#3
05/23/2009 (1:59 am)
Ah, ok. The brush is overlapping the edge of the terrain, modifying terrain on the opposite side of the map.

And yes, I can confirm this bug 100% repeatable.
#4
05/23/2009 (4:07 pm)
Well... its not really a bug.... but it is something we should fix.

What is happening is that the terrain in TGE/TGEA supported tiling the same terrain into infinity. To do this the edges had to wrap... which is what it is still doing.

What i need to do get tiling back in and working and to not wrap the edges when tiling is disabled.
#5
05/24/2009 (7:43 am)
I thought that was "expected" behavior but thought it was safer to not say anything.

@Tom: I do like the idea expressed in that last line you wrote.