Enable LightRays and HDR - HOWTO
by Adam Beer · in Torque 3D Professional · 05/21/2009 (9:03 pm) · 28 replies
Just these in console:
LightRayPostFX.enable();
and
HDRPostFX.enable();
HDR doesnt look that great, but its probably not setup right. Light rays look amazing!
LightRayPostFX.enable();
and
HDRPostFX.enable();
HDR doesnt look that great, but its probably not setup right. Light rays look amazing!
About the author
Adam is the owner of Ignition Games, an indie game and software development company.
#2
Has to be seen ingame though to fully appriciate it :)
HDR is not working, DOF looks more like a fullscreen blur but i guess time will tell.
They definiatly did a good work on the other shaders :)
05/22/2009 (12:43 am)
Yeah, lightrays does look amazing :)Has to be seen ingame though to fully appriciate it :)
HDR is not working, DOF looks more like a fullscreen blur but i guess time will tell.
They definiatly did a good work on the other shaders :)
#3
I just wonder where one could put it, so as to start when the game starts?
05/22/2009 (1:37 am)
yeah, super ingame,I just wonder where one could put it, so as to start when the game starts?
#4
Add it here"
05/22/2009 (2:27 am)
Hunters Town with light rays is so OMGAdd it here"
function startGame()
{
initSunObjects();
CycleSun();
if ($Game::Running)
{
error("startGame: End the game first!");
return;
}
#5
05/22/2009 (2:38 am)
Set enabled = true in the posteffect where it is declared in script.
#6


05/22/2009 (7:47 am)
I think Ross did a fantastic job on those light rays. The way they filter through trees blows my mind:

#7
05/22/2009 (8:50 am)
Nod, very pretty. Just an FYI though, it eats up frames for lunch as well.
#8
05/22/2009 (11:12 am)
These are some of the best light rays I have ever seen. They seem so natural, not over powering like some other engines implementations.
#9
05/22/2009 (1:29 pm)
Got my install downloading now, I've been looking forward to the lightrays. Should really help to make some pretty pictures.. :D
#10
05/22/2009 (1:42 pm)
removed...
#11
05/23/2009 (4:41 pm)
OK. I know do open light effect...so...off effect what doing?
#12
Please understand the below:
I not knowing what doing off light effect is.
I try, but found not what it is for not doing light effect.
Maybe someone can tell what to say for not doing please.
Sorry.. maybe I am being sarcastic! ok yes I am...
Szzg007.. your English is not 100% but I DO understand you 100%,
and i make fun of your words, sorry. I no not 0% of your language, so I
am the stupid person.
Seriously... Szzg007 makes a point, what is the command to stop the light ray
process once enabled ?
05/23/2009 (5:18 pm)
Szzg007...Please understand the below:
I not knowing what doing off light effect is.
I try, but found not what it is for not doing light effect.
Maybe someone can tell what to say for not doing please.
Sorry.. maybe I am being sarcastic! ok yes I am...
Szzg007.. your English is not 100% but I DO understand you 100%,
and i make fun of your words, sorry. I no not 0% of your language, so I
am the stupid person.
Seriously... Szzg007 makes a point, what is the command to stop the light ray
process once enabled ?
#13
but I like you friend ....
SO....just can open effect . can't stop the effect....en....thanks friend...
05/23/2009 (5:38 pm)
hehe....you get me!!! en...but I like you friend ....
SO....just can open effect . can't stop the effect....en....thanks friend...
#14
05/23/2009 (7:23 pm)
Will this be eventually added to the PostFX section of the options menu?
#15
Better than that, the plan is to have some type of posteffect editor that allows you to tweak more than just on/off.
05/23/2009 (7:25 pm)
@CharlesBetter than that, the plan is to have some type of posteffect editor that allows you to tweak more than just on/off.
#16
05/23/2009 (7:26 pm)
just a guess but maybe LightRayPostFX.disable(); ?
#17
Just trying to figure out what to spend time doing...don't want to duplicate effort :)
05/23/2009 (7:27 pm)
Awesome James...thanks for the quick answer...Just trying to figure out what to spend time doing...don't want to duplicate effort :)
#18
05/23/2009 (7:27 pm)
good idear..
#19
05/24/2009 (5:40 am)
LightRayPostFX.disable(); is correct. I used it when I modified my optionsdlg GUI to add a toggle for it.
#20
05/24/2009 (9:14 am)
and ...I have new question..what open DRL in T3d beta2?
Torque 3D Owner Chris Cain