Game Development Community

OS X Build Issues

by OneST8 · in 3D Isometric Kit · 05/19/2009 (8:34 pm) · 3 replies

Hi there folks,

Dunno how many of you out there are using OS X with the Isometric kit but at the least; I am. :)

So, for the record, this initial release (assuming there will eventually be updates) does not compile out of the box on OS X.

There is a specific issue with the OpenAL.framework that comes packaged with the kit where the framework does not function correctly and the headers (<OpenAL/al.h> and <OpenAL/alc.h>) cannot be found. The simple fix for this is to use the OpenAL.framework from stock TGEA (I used version 1.8.1).

Due to the fact that I have my OS X install setup for a case sensitive filesystem there is also a plethora of #include lines having invalid paths. I will reply here with a diff at some point that fixes these issues. For what it's worth; this would have to be done for Linux support anyways if (community maintained) Linux support is even on anyone's agenda.

Anyhoo, that's all for now. I'll keep this thread updated with my progress.

#1
05/20/2009 (6:04 am)
Hey OneST8 - this product was not intended for OS X. but if you want to get it building on a mac i will patch in the files.
#2
05/20/2009 (8:36 am)
I find that interesting due to the fact that there is an explicit Mac download of the product. I will definitely share what I've got once I get things a little more cleaned up. Expect more from me by later tonight.
#3
05/22/2009 (5:15 pm)
@OneST8 - I'm not sure why there is a mac build for this since the requirements are xp/vista - i can only guess that its there since this is 1.8 which is mac/pc