Game Development Community

useable ai for T3D, yes!!

by deepscratch · in Torque 3D Professional · 05/17/2009 (10:25 am) · 5 replies

this resource works 100 percent, no changes required, just follow the instructions.
just did it, beautiful.
which means, by extension, that the marker editor, and the freindly ai marker should work too.
if anyone struggles to integrate it, give me a shout, I'll help ya.
BTW, it works fine in unison with Kevin's resource.

#1
05/17/2009 (11:17 am)
I had actually been playing around with that resource for possible use in the FPS genre kit, but then got distracted...
#2
05/17/2009 (12:40 pm)
oohhh! added the aimarker editor, and it includes the npc ai of Kevin's as an ai datablock choice.
nice.
#3
08/11/2009 (5:39 am)
Hey deepscratch/anybody, i set up the AIplayer as per the TGEA instructions in the comments section of that resource, but cant seem to work out for the life of me how to actually spawn an AI player ingame!

Any help / Instructions?
#4
08/11/2009 (9:31 am)
What's that saying, a video is worth a thousand words? Let's see it in action!
#5
08/11/2009 (2:38 pm)
i've started to check out this one www.garagegames.com/community/resources/view/17253that ai works very quick, but at the moment the bot wants to meele me with the rocketlauncher xD just tested it 5 mins. maybe you find the correct settings quicker than me :)