Game Development Community

Little big planet camera, Physics

by Andy S. · in Torque Game Engine Advanced · 05/17/2009 (8:09 am) · 0 replies

Hi,

I want to do a little platformer game in TGEA. How would I make the camera similar as in little big planet? I want it to move with the player, but not turn or rotate. Is this possible with TGEA onboard camera?

Then I read about the PysiX integration, which sounds interesting. What is the difference of this resource compared to the Game Mechanics Kit? Can a Pysix-actor collide and ract with DIFs, or only with DTS shapes?

THanks a lot

andi