DTS Exporter Wheeled Vehicle Weird Results
by Jorge Luis Gandulfo · in Torque 3D Professional · 05/16/2009 (1:53 pm) · 0 replies
I was testing the BETA mostly script side this days.
I created a new Car Model and exported it using DTS Exporter from MAX 8.
The model crashes the game without any warning in the log, if i use another model i made before it works.
On the other Hand the DTS exporter take ages to export a 10k more Poly model, this car is arround 10k a bit more.
Is there a way to use Vehicles with Collada models?
I have to make a project in C++ to test this in debug mode, but i don't see what the problem would be since i made car models before for TGEA, and this models are working on the BETA.
Any idea on what to do?
Thanks a lot in Advance
Note: The Collada exporter ROCKS, its great to be able to export static objects in a fast an easy way, i wish there is way to export vehicles with it as well.
I created a new Car Model and exported it using DTS Exporter from MAX 8.
The model crashes the game without any warning in the log, if i use another model i made before it works.
On the other Hand the DTS exporter take ages to export a 10k more Poly model, this car is arround 10k a bit more.
Is there a way to use Vehicles with Collada models?
I have to make a project in C++ to test this in debug mode, but i don't see what the problem would be since i made car models before for TGEA, and this models are working on the BETA.
Any idea on what to do?
Thanks a lot in Advance
Note: The Collada exporter ROCKS, its great to be able to export static objects in a fast an easy way, i wish there is way to export vehicles with it as well.