Torque 3D Beta 1 Bug: ColladaLoader don't create materials with normal maps
by Luis Anton Rebollo · in Torque 3D Professional · 05/16/2009 (2:29 am) · 3 replies
ColladaLoader don't create materials with normal maps
Sorry for my bad english :(
Sorry for my bad english :(
About the author
I'm working on a port of Torque3D to OpenGL and Linux/SteamOS
#2
Do you have a sample of a .DAE file that uses a normalmap? That property is not actually part of the Collada specification, but I can add support for it if I know what to look for in the .DAE file.
07/05/2009 (11:03 pm)
Hi Luis,Do you have a sample of a .DAE file that uses a normalmap? That property is not actually part of the Collada specification, but I can add support for it if I know what to look for in the .DAE file.
#3
07/06/2009 (9:25 am)
I do not honestly think that this is a bug to be honest. Like you are saying Chris there really is no way in the DAE material information to define the normal bump map texture and thus there is no real logical way for the engine to know what bitmap you want to use for this. Worse yet what support you might add or find might be application specific so the data would lose its ability to be moved around properly without losing information, which would be really bad. You can try to make some assumptions, but those are simply going to fall flat on your face because there are no set of standards that people follow to do this sort of stuff (and making them comform to one would be rediculous to say the least).
Associate Chris Robertson