RPG Game With Torque 3D?
by LrdOfNightmares · in General Discussion · 05/15/2009 (5:25 am) · 10 replies
Greetings fellow developers!!
Is there a way to make a RPG game like Final Fantasy with Torque 3D??
If yes then how?????
Thanks In Advance
Is there a way to make a RPG game like Final Fantasy with Torque 3D??
If yes then how?????
Thanks In Advance
#2
05/15/2009 (7:06 am)
This thread can help you with what you need to know. It's geared towards MMOs, but it easily works for any genre of game that you will want to make. It will make things much easier for you.
#3
What exactly do you mean by this?
Other skills you should have are MS Office- specifically Word (documents) and Excel. Excel is a not-so-secret, but very overlooked weapon for creating, testing, and balancing gameplay. If you learn just a little bit of Visual Basic, you can put code behind Excel spreadsheets and test most of your core gameplay before you even choose a game engine!"
07/25/2009 (6:45 pm)
Uuuum Ted. Now that i looked the Tread again i have something to ask.What exactly do you mean by this?
Other skills you should have are MS Office- specifically Word (documents) and Excel. Excel is a not-so-secret, but very overlooked weapon for creating, testing, and balancing gameplay. If you learn just a little bit of Visual Basic, you can put code behind Excel spreadsheets and test most of your core gameplay before you even choose a game engine!"
#4
07/26/2009 (4:26 pm)
I'm Making an RPG I have a AI for rpg type games that might help in the resource section.
#5
07/27/2009 (5:38 am)
Whats an "AI"??
#6
Most likely artificial intelligence. I believe Kevin is referring to blocks of code that help with something along the lines of NPC actions/reactions? Turn based battle AI logic? Things of that nature.
@Kevin
As I guesstimated what AI logic you are actually referring to... I'm curious what logic you've created thus far. Do you mind sharing with the class? =p
07/27/2009 (6:18 am)
@LrdOfNightmaresMost likely artificial intelligence. I believe Kevin is referring to blocks of code that help with something along the lines of NPC actions/reactions? Turn based battle AI logic? Things of that nature.
@Kevin
As I guesstimated what AI logic you are actually referring to... I'm curious what logic you've created thus far. Do you mind sharing with the class? =p
#7
"Can I build a house with this hammer?"
07/27/2009 (1:52 pm)
@LrdOfNightmares - Just to put the question in perspective, that's almost like asking:"Can I build a house with this hammer?"
#9
A spreadsheet can be a great design tool, especially for an RPG or MMORPG. Many of the game systems in this genre are heavy on statistics and probabilities. Want an easy way to plot the probability curve of a 2d12 dice roll? Excel. Want to know the average damage per turn inflicted by a dagger-wielding Rogue against a variety of armor types? Excel. Ted's right - Excel is quite useful, but often overlooked because it's viewed as a "business tool."
07/28/2009 (6:53 am)
Quote:LrdOfNightmares: What exactly do you mean by this?
From the link Ted mentioned: "Other skills you should have are MS Office- specifically Word (documents) and Excel. Excel is a not-so-secret, but very overlooked weapon for creating, testing, and balancing gameplay. If you learn just a little bit of Visual Basic, you can put code behind Excel spreadsheets and test most of your core gameplay before you even choose a game engine!"
A spreadsheet can be a great design tool, especially for an RPG or MMORPG. Many of the game systems in this genre are heavy on statistics and probabilities. Want an easy way to plot the probability curve of a 2d12 dice roll? Excel. Want to know the average damage per turn inflicted by a dagger-wielding Rogue against a variety of armor types? Excel. Ted's right - Excel is quite useful, but often overlooked because it's viewed as a "business tool."
#10
So i should learn to work Excel and see what i can do with it before i begin using a GE right?
07/28/2009 (7:39 am)
Wow! never though about Excel in that way.. Awesome!So i should learn to work Excel and see what i can do with it before i begin using a GE right?
Torque 3D Owner Caylo Gypsyblood
Yes. You program the code and add the art assets. Easy 3 step process. Whats the 3rd step? A Design Doc, it is of utmost importance for success.