Key remapping failure
by Henry Todd · in Torque 3D Professional · 05/14/2009 (4:16 pm) · 2 replies
Attempting to remap a key results in a few script errors and a control lockup.
The script fails to find the doRemap() function inside OptRemapList.
It also later attempts to call the old name for this object, KeysTextList, from line 34 of keybindings.cs
All of this happens inside core, so I'm sure I haven't modified anything connected to it.
The script fails to find the doRemap() function inside OptRemapList.
It also later attempts to call the old name for this object, KeysTextList, from line 34 of keybindings.cs
All of this happens inside core, so I'm sure I haven't modified anything connected to it.
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It's based on the config.cs that came with the installation, just with additional bindings.
I take it your key binding from the options menu works fine? In that case I'll dig around in see how I could have broken it.
*edit:
Just pulled up keybindings.cs in order to not be the laziest beta tester ever to live. Line 34 definitely calls:
KeysTextList.clear()
05/14/2009 (4:39 pm)
I've actually been putting config.cs together manually to do my key binding. It contains nothing but:// Torque Input Map File if (isObject(moveMap)) moveMap.delete(); new ActionMap(moveMap); moveMap.bind(keyboard, "f2", showPlayerList); ...etc...
It's based on the config.cs that came with the installation, just with additional bindings.
I take it your key binding from the options menu works fine? In that case I'll dig around in see how I could have broken it.
*edit:
Just pulled up keybindings.cs in order to not be the laziest beta tester ever to live. Line 34 definitely calls:
KeysTextList.clear()
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