Game Development Community

Minor Bug: GuiMLTextCtrl property "lineSpacing" doesn't actually do anything

by Damir Slogar · in iTorque 2D · 05/14/2009 (12:17 pm) · 2 replies

heres a fix

in guiMLTextCtrl.cc:

void GuiMLTextCtrl::emitNewLine(U32 textStart)

...

l->height = maxBaseLine + maxDescent + mLineSpacingPixels;

...

#1
05/30/2009 (1:51 pm)
Logged and fixed for v1.2.1
#2
05/23/2012 (9:39 pm)
this problem appear in T3D, too.