How would I go about building a very simple tower defense game?
by Aidan Keith-Hynes · in Game Design and Creative Issues · 05/10/2009 (1:39 pm) · 8 replies
I searched the forum, but couldn't find anything about tower defense games. I was thinking about making a very simple tower defense game, and I was wondering if anyone could tell me how I would go about doing that?
thanks!
thanks!
#2
- Team 1: use pathed AI for creeps
- Team 2: use AIGuard for towers/turrets
And a whole lot of derived template type datablocks for the different bots in each team.
The biggest problem for a scripted TD game would be the placement of towers by the player. A big task but not insurmountable.
You could take things a lot further in source code by implementing real turrets or even integrating parts of the RTS kit -- especially the point and click mouse control placement for buildings.
05/11/2009 (9:02 am)
For something really simple and basic in script you would set up two teams:- Team 1: use pathed AI for creeps
- Team 2: use AIGuard for towers/turrets
And a whole lot of derived template type datablocks for the different bots in each team.
The biggest problem for a scripted TD game would be the placement of towers by the player. A big task but not insurmountable.
You could take things a lot further in source code by implementing real turrets or even integrating parts of the RTS kit -- especially the point and click mouse control placement for buildings.
#3
05/11/2009 (9:27 am)
There's a good resource for turrets out there by Paul Dana, which should help. I think the hardest part of making stock Torque into a TD game is the camera, game flow and placing new turrets. People have mentioned good ways to implement the mobs and turrets.
#4
Are you thinking top-down camera view or kinda 3D isometric or true 3D using 1st/3rd person perspective?
For a very basic starter version you may want to consider a 10x10 grid for your land, and use buttons to spawn towers on the grid squares. Limits where players can put towers, but much easier to implement than adding point&click to the source.
Tony
05/12/2009 (3:32 pm)
Which engine are you using?Are you thinking top-down camera view or kinda 3D isometric or true 3D using 1st/3rd person perspective?
For a very basic starter version you may want to consider a 10x10 grid for your land, and use buttons to spawn towers on the grid squares. Limits where players can put towers, but much easier to implement than adding point&click to the source.
Tony
#5
http://www.gamershell.com/static/screenshots/12993/339592_full.jpg
05/12/2009 (8:18 pm)
yeah like in defense grid, you have 'baseplates' where you are allowed to build, this would probably make it easier for you.http://www.gamershell.com/static/screenshots/12993/339592_full.jpg
#6
05/12/2009 (10:18 pm)
You might try asking this guy for some tips, he's working on one, if you want to do this in 3d.
#7
05/13/2009 (6:09 am)
Thanks guys, those were some great tips. FYI I'm just using the demo of Torque 2d(which I'm still trying to learn), so just a simple 2d top-down TD.
#8
05/13/2009 (7:50 am)
Ah well, ignore my comment, then... I assumed TGE for some reason :P.
Torque Owner Kyrah Abattoir
KDC
Set a few waypoint and you will have your npc moving on your TD path in no time.
For the rest, i dunno.