Road tool
by Henry Garle · in Torque 3D Professional · 05/10/2009 (7:04 am) · 7 replies
I've looked around the forums and there is no where saying it isn't implemented or not meant to be working. So my question is, is it working for anyone else?
About the author
#2
05/10/2009 (7:19 am)
Thanks, I thought it might have just been me. I just assumed it was working as they showed it off in their blog releases.
#3
05/10/2009 (1:09 pm)
Its one of those oddball things that was working fine for GDC and they decided to break it just for beta 1 :p
#4
05/10/2009 (1:13 pm)
The decal road was what was shown in the development blogs. It does work but some people do experience texture conflicts.
#5
05/10/2009 (1:22 pm)
uh huh...
#6
05/11/2009 (2:56 am)
Its the same thing with the "wetness" effect then?
#7
edit: well i seem to have resolved most of my problems, however the zfighting seems to be a worse for me than others, maybe i'm using more detailed and bumpy terrains so i'm making it work harder.
also, the groundcover objects are not deleted by roads.
05/11/2009 (3:33 am)
well.. id say if 90% of your road is under the terrain i'd say its not working, which is pretty much my problem at the moment as far as decal roads are concerned.edit: well i seem to have resolved most of my problems, however the zfighting seems to be a worse for me than others, maybe i'm using more detailed and bumpy terrains so i'm making it work harder.
also, the groundcover objects are not deleted by roads.
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