CW8 = HEAD probs
by Gibby · in Torque Game Engine · 01/30/2003 (11:25 pm) · 3 replies
Okay, I've grabbed the latest HEADfrom todya, and it compiles effortlessly on VC6 on my Wintel box. Have follwed the guidlines for installing OpenGL SDK and CarbonLib SDk
but
I keep getting this:
Link Error : Can't copy resource file 'macCarb.rsrc'.
At one point I reinstalled CarbonLib, got past that error, then it couldn't find the OpenGL files..
Admittedly I'm a bit of a noob to CW, but am I missing something?
but
I keep getting this:
Link Error : Can't copy resource file 'macCarb.rsrc'.
At one point I reinstalled CarbonLib, got past that error, then it couldn't find the OpenGL files..
Admittedly I'm a bit of a noob to CW, but am I missing something?
#2
Are you running the latest CW8.3 updated version?
Usually something like that indicates it can't find the file it wants, or it came down incorrectly. For instance, you used something other than cvsX (the cvsgui project version of cvs), and it brought down the rsrc file as a raw binary, thus losing the resource fork. That'd do it. ;)
d
01/31/2003 (11:50 am)
Which of the projects are you trying to build?Are you running the latest CW8.3 updated version?
Usually something like that indicates it can't find the file it wants, or it came down incorrectly. For instance, you used something other than cvsX (the cvsgui project version of cvs), and it brought down the rsrc file as a raw binary, thus losing the resource fork. That'd do it. ;)
d
#3
David- can't thank you enough. I upgraded to CW8.3 and MacCVS 3.2 and compiled perfectly the first time!
Thanks for converting yet another DOS(disciple of S***n)...
01/31/2003 (3:20 pm)
yes,Yes, YES!!!David- can't thank you enough. I upgraded to CW8.3 and MacCVS 3.2 and compiled perfectly the first time!
Thanks for converting yet another DOS(disciple of S***n)...
Torque Owner Gibby
faderboy digital media