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Crash when adding opacity maps (dSprintf buffer error)

by Bloodknight · in Torque 3D Professional · 05/07/2009 (6:39 am) · 2 replies

When adding opacity maps to heightmap terrain import (following the tuts in the docs) it crashes with this error "dSprintf wrote to more memory than the specified buffer size". moving the whole project to a root folder solved the problem temporarily
this is the path that triggered the error 110 chars long
"F:\Torque\Torque 3D 2009 Beta 1\My Projects\test\game\art\terrains\sampleTerrain\prairie\prairie_mask1024.png"


#1
05/07/2009 (10:17 am)
I also was getting a crash when I tried to use the sample files. I decided to try some of my own and it worked no problem. So, don't be afraid to just read the tutorial and use your own stuff.
#2
05/07/2009 (10:49 am)
The samples files were fine once I copied my whole project folder closer to the root and shortened my paths by another 30 chars.

as for using my own files... i'm waiting on the asset creation pages that master perry is leaving till later, not too much later i hope :)