GuiTextEditCtrl -> latin characters and keyboard???
by Daniel Portugal de Lourenço · in Torque Game Builder · 05/06/2009 (11:40 am) · 0 replies
How can I make GuiTextEditCtrl accept latin characters?
When I type "é", for instance, it gives me "´e". The system does not wait for me to type the vowel. And I know Torque can display latin characters, because when I hardcode the text it shows correctly.
More than that, we use ABNT2 keyboard configuration here in Brazil. When I type "?" in a GuiTextEditCtrl nothing happens. In order for me to get a question mark, I need to type ALT+W.
Please, someone help me, how can I solve these issues?
When I type "é", for instance, it gives me "´e". The system does not wait for me to type the vowel. And I know Torque can display latin characters, because when I hardcode the text it shows correctly.
More than that, we use ABNT2 keyboard configuration here in Brazil. When I type "?" in a GuiTextEditCtrl nothing happens. In order for me to get a question mark, I need to type ALT+W.
Please, someone help me, how can I solve these issues?