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GuiTextEditCtrl -> latin characters and keyboard???

by Daniel Portugal de Lourenço · in Torque Game Builder · 05/06/2009 (11:40 am) · 0 replies

How can I make GuiTextEditCtrl accept latin characters?

When I type "é", for instance, it gives me "´e". The system does not wait for me to type the vowel. And I know Torque can display latin characters, because when I hardcode the text it shows correctly.

More than that, we use ABNT2 keyboard configuration here in Brazil. When I type "?" in a GuiTextEditCtrl nothing happens. In order for me to get a question mark, I need to type ALT+W.


Please, someone help me, how can I solve these issues?