Explosion Masking Issue
by Steve Acaster · in Torque 3D Professional · 05/06/2009 (9:45 am) · 3 replies
Blast radius damage goes through polysouped enabled DTS models. As this format is going to replace DIF for interiors/buildings, it might be an idea to change the masks blast radius checks when calculating damage/impulse.
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EDIT: I know it says differently in the comments than what I said, but I think there is something screwy with the coverage calculation or either the projectile itself.