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Adventure Kit Questions

by Michael Hernandez · in General Add-On Discussion · 05/06/2009 (8:34 am) · 1 replies

Hello,

Im thinking of purchasing TGB with the Adv Kit along with the 2D Fantasy Pack and the 2D effects pack to make a single player RPG.

I have been looking around the forums and havent had much luck with the following questions:

1. How much custom coding (either changes to source or purely Torque Script) is required in order to make simple melee combat, and are there any examples documented in any of the products i mentioned above that provide references to melee combat?

2. Will TGB support the following sprites without any kind of crazy modification to the engine or heavy custom coding reinerstileset.4players.de/humansE.html


I have some background with GG products and RPG's and have used TGE + AFX along with MMOKit from mmoworkshop however as an indie without large funds in making a 3D RPG has proven to be too costly when it came to custom art, animations and what not. So now im looking into 2D Sprites which is something i can do with minimal costs.

Thanks.

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#1
05/06/2009 (9:15 am)
#1: You could do it entirely in script.

For melee combat, the RTS tutorial on TDN might actually be what you want. Sprites touch, initiate combat animation, resolve results, kill one or the other. Done. That's the simplistic overview ;)

Answer to #2: Yes.

The long answer: Man, what a mess! You should convert those sprites to spritesheets for ease of use. TGB can use a colour key to extract the frames afterwards (give it that greenish background colour), or you could use any image editing program with a magic wand to cut it out and save as a PNG. Save as a PNG anyway :)

I'd use Pixen on Mac to create the spritesheet from individual frames. Dunno about Windows. My bets are that somebody has a plugin or other tool for Photoshop, or that a counterpart to Pixen exists.