Tree problem?
by Kevin Mitchell · in Torque 3D Professional · 05/04/2009 (1:57 pm) · 4 replies
Is anyone else having problems with tree leaves transparency and leaf shadows?
About the author
Riding Solo since 2005. Current Project: Fated World 2005-Present RPG Engine Tool Kit - Now available.
#2
05/04/2009 (2:02 pm)
I'm using the trees from the FPS Environment Pack from the store. None of the leaves are casting shadow and the leaves are see through.
#3
AlphaTest is the flag that tells the engine that this object should cast a shadow based on pixel transparency. Without it defined translucent shapes cast no shadows.
05/04/2009 (2:33 pm)
Here is a sample material from the Warrior Camp demo...new Material(material_autumntree_branch)
{
mapTo = "autumntree_branch.png";
diffuseMap[0] = "autumntree_branch.png";
translucentZWrite = true;
translucent = true;
translucentBlendOp = None;
alphaTest = true; // default value
alphaRef = 150; // alpha less than 128 in brightness (255 is max) will not be rendered
};AlphaTest is the flag that tells the engine that this object should cast a shadow based on pixel transparency. Without it defined translucent shapes cast no shadows.
#4
05/04/2009 (2:33 pm)
I noticed that problem with some of the trees from the environment packs but I was getting the transparency problem in TGEA 1.8.1.
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