AIPlayer
by Henry Garle · in Torque 3D Professional · 05/04/2009 (9:52 am) · 5 replies
Is the AIPlayer currently working or is it something that's broken before it gets the upgrade thats been mentioned?
Ive tryed messing around with it and the setAimLocation() and setMoveDestination() dont seem to work but they also dont cause any errors.
Anyone else tryed it out?
Ive tryed messing around with it and the setAimLocation() and setMoveDestination() dont seem to work but they also dont cause any errors.
Anyone else tryed it out?
About the author
#3
05/04/2009 (10:53 am)
Yeah, it is working. I was accidentally setting the players controllobject as the AIPlayer, whoops! Thanks for the replys
#4
I've just stuck my AI and weapons systems in and it all seems to work nicely. Didn't require too much effort for a port, just a few directory destinations and namespaces changing and that was it.
05/05/2009 (1:29 pm)
Glad you got it to work. I've just stuck my AI and weapons systems in and it all seems to work nicely. Didn't require too much effort for a port, just a few directory destinations and namespaces changing and that was it.
#5
05/05/2009 (1:34 pm)
One thing to keep in mind about the AIPlayer, is that currently it doesn't implement the necessary hooks to the PhysicsPlugin system in order to work with physics plugins, though we'll have to get that in there at some point. So, most likely it's not going to work exactly right in the PhysX demo (though it will probably still collide with Torque objects using the regular collision).
Torque Owner JesseL
Pyrotronics-Games