Game Development Community

request: FSM Sound code change

by Steve Acaster · in Torque 3D Professional · 05/04/2009 (9:15 am) · 1 replies

As weapon FSMs still clip the sound if the audio is longer than the state timeout, could I put in a request for the devs to consider implementing Gerald Fishel's code change into the T3D source to allow all of the sound to play regardless of timeout length.

Ta.


#1
05/04/2009 (9:44 am)
Already been mentioned that it would be slipped in: Some audio glitches.