High-end 3D graphics for your game
by StudioVF · in Jobs · 05/04/2009 (8:19 am) · 2 replies
Greetings.
You can check my mini-portfolio here (it's still WIP and the website is russian-only, but you can still check some pictures).
I'm using 3ds max, houdini, photoshop and zBrush for my 3d work.
What do I offer:
- character modelling (low, mid, high-poly)
- architecture modelling
- texturing (diffuse, specular, normal and any additional ones if needed like occlusion, displacment, sss and so on)
- rigging and animation
- sketches when required
Looking only for payed projects preferably as a freelancer. And since I'm doing my work with love and quality the payment rate should be moderate ;).
My e-mail adress is master@studiovf.com. Feel free for any questions.
Cheers,
Vasily
You can check my mini-portfolio here (it's still WIP and the website is russian-only, but you can still check some pictures).
I'm using 3ds max, houdini, photoshop and zBrush for my 3d work.
What do I offer:
- character modelling (low, mid, high-poly)
- architecture modelling
- texturing (diffuse, specular, normal and any additional ones if needed like occlusion, displacment, sss and so on)
- rigging and animation
- sketches when required
Looking only for payed projects preferably as a freelancer. And since I'm doing my work with love and quality the payment rate should be moderate ;).
My e-mail adress is master@studiovf.com. Feel free for any questions.
Cheers,
Vasily
About the author
Professional web design and 2D/3D workshop. In market since year 2005. Working on projects worldwide.
#2
I'll be glad to answer a few more questions :)
05/04/2009 (12:05 pm)
Modelling + texturing a character takes for about 3-7 days (comes from the complexety of target model). Animation takes a few days... to create the basic torque animation I need about 2 days (incl. rigging).I'll be glad to answer a few more questions :)
Torque 3D Owner Ted Southard