Questions about the web installer
by Stewart Scott · in Torque 3D Professional · 05/03/2009 (4:53 am) · 2 replies
I created a web installer and copied it into a web site. I loaded it and the game launched in my browser. The only problem I had was that "esc" didn't exit me out of the game and I couldn't find a easy way to quit. All in all the web installer works great.
Also, I'm running Vista x64 and after I installed the latest DirectX, and PhysX software everything just WORKED! Great work on T3D!
On with the questions.
1. Is the installer going to be able to provide an update structure so that when a game is started it can update its resources from the web?
2. I can understand wanting a web plugin but I'm not sure a 60mb plus plugin is something people will understand. Are you planning on having a pre-loader thats only a meg or two that will then download and update the rest of the game?
3. I love the project builder that in Torque 3D but is a VS2008 project template for an installer so I can make installer that take version into consideration?
Also, I'm running Vista x64 and after I installed the latest DirectX, and PhysX software everything just WORKED! Great work on T3D!
On with the questions.
1. Is the installer going to be able to provide an update structure so that when a game is started it can update its resources from the web?
2. I can understand wanting a web plugin but I'm not sure a 60mb plus plugin is something people will understand. Are you planning on having a pre-loader thats only a meg or two that will then download and update the rest of the game?
3. I love the project builder that in Torque 3D but is a VS2008 project template for an installer so I can make installer that take version into consideration?
About the author
#2
10/01/2009 (12:14 pm)
There's no update or post-install data downloading features. I don't know if they are planned. Right now you'll have to roll those on your own.
Torque 3D Owner Scottie Sirius