Game Development Community


#1
05/02/2009 (11:34 am)
So you mean specifically on terrain?
#2
05/02/2009 (9:30 pm)
That looks like the standard Torque behavior. The corner of your bounding box is contacting the terrain.
#3
05/02/2009 (9:47 pm)
This could be fixed by using two collision box for the player, a small one at the feet, and a normal one for the rest of the body. I dont see how that could add much extra overhead to collision tests. I always thought about testing this assumption but never yet have.