t3d Beta1 possible collision bug
by Mike Rowley · in Torque 3D Professional · 05/02/2009 (6:24 am) · 3 replies
In the fps genre kit
It appears in some places there are collision issues, namely, the offset is wrong.
(not all, mostly on the downward side of slopes)
It appears in some places there are collision issues, namely, the offset is wrong.
(not all, mostly on the downward side of slopes)
#2
05/02/2009 (9:30 pm)
That looks like the standard Torque behavior. The corner of your bounding box is contacting the terrain.
#3
05/02/2009 (9:47 pm)
This could be fixed by using two collision box for the player, a small one at the feet, and a normal one for the rest of the body. I dont see how that could add much extra overhead to collision tests. I always thought about testing this assumption but never yet have.
Associate Tom Spilman
Sickhead Games