Game Development Community

OnWake for mission files

by Kevin Mitchell · in Torque Game Engine · 04/29/2009 (9:59 am) · 1 replies

Is it possible to have a missionName.CS like they have a GUIName.CS ?

What I'm trying to do is have a easier way to have some start up code for a new zone. There I could do things like play the music for the map, display zone title on timer and other things like a BattleSceneMission Setup.

So is it possible before i start this and have EpicFail written on my face?

#1
05/02/2009 (10:07 pm)
Most simple would be something like onCollision callback from some DTS object(untested but theoretically feasible). There are triggers and other types objects with onCollision callbacks. The VehicleBlocker is an unused object type what is very simple and easy to modify.



I would have reply earlier, but the GG site no longer adds TGE forums to my 'unread' list...ARGH!