Demo suggestion
by Mike D · in Torque 3D Professional · 04/28/2009 (9:51 am) · 1 replies
It would be great to see a demo like the following example:
Chapter 1:
Importing a HM Terrain like a 2048x3072, and deforming it.
Chapter 2:
Land Cover painting Trees, Grass and Rocks.
Chapter 3:
Water - Ocean, River and Lakes.
Chapter 4:
Roads - Dirt and Paved.
Chapter 5:
Sky Box and Sun.
Chapter 6:
Object/Model - Importing Assets into T3D to cover all ways in DETAIL
how to import 3d assets into T3D.
Chapter 7:
Lighting - Indoor and Outdoor.
Chapter 8:
Physics - How to assign to assets and us in T3D
Chapter 9:
Gui - Creation / customization
Chapter 10:
Scripting - Small samples of how to create menus, Combat ect.
Chapter 11:
Networking
Chapter 12:
Build a Stand alone version of your game for shipping.
Again this is just a sample of what I feel would be welcomed by the
public as a GREAT head start with their projects. And it would be
a huge step in getting T3D up and running for us all.
Feel free to add as I am sure I can not think of everything other than
a Great feature to have in my mind would be :
""Live Collaborative Development -- From one or many geographic locations everyone works online, live on the server so you can share your work instantly.""
Max
Chapter 1:
Importing a HM Terrain like a 2048x3072, and deforming it.
Chapter 2:
Land Cover painting Trees, Grass and Rocks.
Chapter 3:
Water - Ocean, River and Lakes.
Chapter 4:
Roads - Dirt and Paved.
Chapter 5:
Sky Box and Sun.
Chapter 6:
Object/Model - Importing Assets into T3D to cover all ways in DETAIL
how to import 3d assets into T3D.
Chapter 7:
Lighting - Indoor and Outdoor.
Chapter 8:
Physics - How to assign to assets and us in T3D
Chapter 9:
Gui - Creation / customization
Chapter 10:
Scripting - Small samples of how to create menus, Combat ect.
Chapter 11:
Networking
Chapter 12:
Build a Stand alone version of your game for shipping.
Again this is just a sample of what I feel would be welcomed by the
public as a GREAT head start with their projects. And it would be
a huge step in getting T3D up and running for us all.
Feel free to add as I am sure I can not think of everything other than
a Great feature to have in my mind would be :
""Live Collaborative Development -- From one or many geographic locations everyone works online, live on the server so you can share your work instantly.""
Max
About the author
Associate Steve Acaster
[YorkshireRifles.com]
2. Painting objects? Sounds like Sickhead's Forest Kit.
3. River in T3d has been done, there is a vid tut for ocean, having seen docs it appears to be the same as TGEA.
4. It's the same, decal pathing tool tut is up . Mesh road tool not touched on yet though but seen in docs.
5. Yep, Advanced Lighting vid tut would be good.
6. Probably the same as TGEA, vid tuts on Collada use are available (though I haven't tested it).
7. I think that with DIF/BSP being sidelined Indoor and Outdoor Lighting are now pretty much controlled by the same processes. Light points/sources get a good mention in the GDC vids but turn your volume up over the racket of passing humanity.
8. OH YES, a good vid tut on this would be helpful.
9. See above.
10. how to create menus, Combat ect. - that's quite a big leap between functionality and rather "game" specific rather than showing you how to use the engine.
11. Yep, would be handy.
12. Very useful.