Exporting Diff file from Collada
by Tim Pynegar · in Collada Test · 04/27/2009 (4:14 pm) · 1 replies
Hi,
I'm looking into the possibility of using Torque3D. We've already got some environments indoor and stadiums built. I've had a look around and found this
http://www.garagegames.com/community/blogs/view/14123
Which is the Max2Ctor convertor. This looks like it could work for us however my main concern is that it doesn't check if the brushes are convex. This could mean a lot more additional work on the environments.
My question is does the Collada Torque3D pipeline improve on this and will it still have similar issues.
Thanks,
Tim.
I'm looking into the possibility of using Torque3D. We've already got some environments indoor and stadiums built. I've had a look around and found this
http://www.garagegames.com/community/blogs/view/14123
Which is the Max2Ctor convertor. This looks like it could work for us however my main concern is that it doesn't check if the brushes are convex. This could mean a lot more additional work on the environments.
My question is does the Collada Torque3D pipeline improve on this and will it still have similar issues.
Thanks,
Tim.
Associate Logan Foster
perPixel Studios
Here is a preview image though...
One of the big things to keep in mind with T3D is that DIF is a depricated format and isn't recommended as being used anymore (instead Collada with polysoup collision is the recommended format). Thats not to say it won't work, but that its not really optimized or the big format that they recommed working with in T3D.