Game Development Community

Torque 3D Video Tutorials

by Timothy Graupmann · in Torque 3D Professional · 04/22/2009 (3:25 pm) · 70 replies

Hey are there any good Torque tutorials? So far this is all that I found?

FuryFilmsEst2003 is great. Shows you how to compile Torque with xCode on the mac:
www.youtube.com/watch?v=EMqLuQM_Wp0 +1

FuryFilmsEst2003 shows you how to setup a basic torque project on the mac:
www.youtube.com/watch?v=m-BAqt624fM&feature=related

Three great videos of using a modeling app to create rendering geometry and collision geometry to load into Torque:
gearworxprod.com/index.php?do=catalog&c=free_tutorials +3

Video on building GUIs in Torque:
revver.com/video/366248/gui-building-in-torque-game-builder-gamedevtut/ +1


Project Setup Video Tutorial

I'm looking for the good stuff. Like copying the default project files to a folder. Setting up visual studio.


Mesh Creation Video Tutorial

Constructing a simple material, texture, shader. And then what it takes with torque to create a vertex based mesh, with verts, normals, and uvs. And then apply the material to the mesh with a shader and linking the texture. Possibly an intro on how Torque handles shader parameters and material syntax.


Mesh Collision Video Tutorial

An extension tutorial that shows how to set the collision flags on the mesh. Whether the collision boundary can use the existing mesh, or how you add a second set of collision geometry. And an intro on collision callback events.

And a few videos that were added further down in the thread

River Editor Walkthrough

Road Editor Walkthrough

Material Editor Walkthrough

Object Creation Series
#41
09/16/2009 (4:09 pm)
I'm not looking for advanced scripting. Just a quick overview of how the scripting system works. Where the scripts go. And some basics of what objects are available.
#42
09/18/2009 (4:20 am)
And that's what i need to start!
Thx.

Johnny
#43
12/04/2009 (6:59 pm)
Is there a video tutorial of how to screen-split with T3D? For that matter is there any documentation on T3D split-screen at all? There are some posts in the forums that say that it can be done from T3D without the help of any extra resources, but I can't find any documentation on this.
#44
12/04/2009 (9:31 pm)
@Juan - There is no documentation for split-screen for Torque 3D. I have no plans on writing and docs on it either, but I'm sure there will be a resource for it.
#45
12/05/2009 (8:46 am)
@juan
I have not tried it so let me know if it works for you. but here is a resource for split screen www.torquepowered.com/community/forums/viewthread/20173
#46
12/05/2009 (11:11 am)
@Kory
Thanks man! Im going to try it right away

@Michael
Thanks for clarifying that for me. I guess I misunderstood some posts and thought that there was a split-screen tool in T3D (something like lighting tool) and was looking for that documentation. My mistake.
#47
12/09/2009 (5:54 am)
Any news on scripting tuts?
#48
12/19/2009 (3:31 pm)
For me, the T3D script system is the biggest barrier to getting into T3D.
#49
12/19/2009 (3:38 pm)
@Timothy - Do you think videos showing the scripting would be helpful? For example, the XNA 2D tutorial series where the video shows the guy typing out the code: example

It's my own personal preference to not watch a video of someone typing, but I have heard others find it useful. Anyone else want to chime in?
#50
12/19/2009 (3:59 pm)
I'm not talking about a how to program tutorial. Just a brief overview of file locations, where you can put scripts.

Just break it down into.

1) Setting up your development environment.

2) This is your main loop

3) Here's an object added to the scene. Here's how you attach a script to an object in the scene.

4) These are the common interfaces for objects in the screen.

5) Here is where material scripts go.

6) Here is where lighting scripts go.

7) Here is how you attach a Cg/Hlsl shader to your material script.

8) Here is how you invoke music and sound effects from your code.

9) Here is how you attach script callback to a physics object.

10) An intro on T3D scope. How you make global variables accessible by materials, physics, etc.

11) C++/library integration.

12) Go over code resources. Where to find the API docs, where to find the community script wiki.

13) Customer stories about T3D artists working with programmers.

Just very basic intro to the what is where kind of thing. And just like to some common code snippets.

That would be a nice programmer orientation to T3D.
#51
01/18/2010 (2:34 am)
As an AV person who programs, I would think a Video on scripting would best show the workflow of scripting. Maybe start at a high level overview of showing carts and how they are connected to one another to make up to engine. Next go down a layer into the actual scripting and include as many short cuts and programming standards as you can along with someone typing out code for a specific function.

For me personally, I own just about ever book for TGE/TGEA, but have no idea what has changed for Torque 3D 1.1 from TGEA. A video/document showing what changes if anyone where made would help a lot. I'm currently going back over my old material and just reading comment fields till then.
#52
01/18/2010 (2:30 pm)
Well, since I'm quite new with Torque3D ( but not with game engine ) I would like to see some advanced videotutorials on shader creation...I saw that the website liman3d.com sells really nice shaders for a reasonable price, but before buy anything I would like to understand how to use them...I know that I can't drag&drop and I need to modify the code via scripting, so something about shaders will be really helpful especially for someone who is an artist and want to be able to use/create shaders in T3D...
#53
01/18/2010 (2:48 pm)
@Nicolas
I purchased the liman3d shader pack vol 1 and it's nice! The pack comes with a manual that show you how to get the shaders to work and how to apply them to objects. Just a though if you buy the pack, you maybe be able to look over how they did them and that may help you with writing your own! I would love to see more shader packs for T3D. And would definitely love to see an advance tutorial on shader creation for T3D!
#54
05/10/2010 (1:24 pm)

New Torque 3D Video Series Is Available


Everyone take the time to congratulate and thank Lara for another amazing tutorial series.
#55
05/10/2010 (1:52 pm)
Thanks a lot, these video tutorials are very useful!
#56
05/10/2010 (2:46 pm)
Awesome guys, thanks! This will become very in handy for both new users and current users.
#57
05/10/2010 (3:33 pm)
I'm bleeding for a script tutorial. Might I suggest Part 7. A little script that adds a ("conversation bubble") above the animated character when the camera gets close to the character?
#58
05/10/2010 (3:36 pm)
@Timothy - Definitely a good suggestion. Unfortunately, the Scene Construction Series is complete and I'm having Lara move on to a new project. Btw, can you update your original post with a link to the new series?

Speaking of which, please everyone take the time to congratulate and thank Lara for another amazing tutorial series.
#59
05/10/2010 (4:44 pm)
Thanks Lara!
#60
05/11/2010 (12:31 am)
That is just what the doctor ordered :)
THANK YOU SO MUCH Lara