Torque 3D Video Tutorials
by Timothy Graupmann · in Torque 3D Professional · 04/22/2009 (3:25 pm) · 70 replies
Hey are there any good Torque tutorials? So far this is all that I found?
FuryFilmsEst2003 is great. Shows you how to compile Torque with xCode on the mac:
www.youtube.com/watch?v=EMqLuQM_Wp0 +1
FuryFilmsEst2003 shows you how to setup a basic torque project on the mac:
www.youtube.com/watch?v=m-BAqt624fM&feature=related
Three great videos of using a modeling app to create rendering geometry and collision geometry to load into Torque:
gearworxprod.com/index.php?do=catalog&c=free_tutorials +3
Video on building GUIs in Torque:
revver.com/video/366248/gui-building-in-torque-game-builder-gamedevtut/ +1
Project Setup Video Tutorial
I'm looking for the good stuff. Like copying the default project files to a folder. Setting up visual studio.
Mesh Creation Video Tutorial
Constructing a simple material, texture, shader. And then what it takes with torque to create a vertex based mesh, with verts, normals, and uvs. And then apply the material to the mesh with a shader and linking the texture. Possibly an intro on how Torque handles shader parameters and material syntax.
Mesh Collision Video Tutorial
An extension tutorial that shows how to set the collision flags on the mesh. Whether the collision boundary can use the existing mesh, or how you add a second set of collision geometry. And an intro on collision callback events.
And a few videos that were added further down in the thread
River Editor Walkthrough
Road Editor Walkthrough
Material Editor Walkthrough
Object Creation Series
FuryFilmsEst2003 is great. Shows you how to compile Torque with xCode on the mac:
www.youtube.com/watch?v=EMqLuQM_Wp0 +1
FuryFilmsEst2003 shows you how to setup a basic torque project on the mac:
www.youtube.com/watch?v=m-BAqt624fM&feature=related
Three great videos of using a modeling app to create rendering geometry and collision geometry to load into Torque:
gearworxprod.com/index.php?do=catalog&c=free_tutorials +3
Video on building GUIs in Torque:
revver.com/video/366248/gui-building-in-torque-game-builder-gamedevtut/ +1
Project Setup Video Tutorial
I'm looking for the good stuff. Like copying the default project files to a folder. Setting up visual studio.
Mesh Creation Video Tutorial
Constructing a simple material, texture, shader. And then what it takes with torque to create a vertex based mesh, with verts, normals, and uvs. And then apply the material to the mesh with a shader and linking the texture. Possibly an intro on how Torque handles shader parameters and material syntax.
Mesh Collision Video Tutorial
An extension tutorial that shows how to set the collision flags on the mesh. Whether the collision boundary can use the existing mesh, or how you add a second set of collision geometry. And an intro on collision callback events.
And a few videos that were added further down in the thread
River Editor Walkthrough
Road Editor Walkthrough
Material Editor Walkthrough
Object Creation Series
#22
04/28/2009 (2:09 pm)
I imagine it would be a little challenging to copy/paste scripts from a vid.
#23
04/28/2009 (3:11 pm)
A video for scripting? That's a crazy idea. Quote:Just a hint on how to attach a script to an object in the mission.The demos are littered with examples of that very thing.
#24
04/28/2009 (3:14 pm)
Right the demos already have the scripts attached. Why not just make a video on how to attach a script? Is it trivial?
#25
04/28/2009 (3:30 pm)
@Timothy - Quite so. The most work is done writing the scripts themselves. Making a video of this would actually result in a 10 or 15 second clip: Scripted Objects In World Editor
#26
Yes, ideally garagegames should have a sticky of their own they would maintain. Perhaps that is to come. Or one can just monitor their vimeo album: Torque 3D Development Series
I see there is a new vid up there devoted to the new material editor. :)
04/29/2009 (10:52 am)
Quote:We should have the top post edited to include all the videos, rather than having to look through all the posts as this thread grows....
Yes, ideally garagegames should have a sticky of their own they would maintain. Perhaps that is to come. Or one can just monitor their vimeo album: Torque 3D Development Series
I see there is a new vid up there devoted to the new material editor. :)
#27
Well, one of the subjects.
Brett promised another subject - BETA Release
04/29/2009 (11:28 am)
Material Editor - mostly likelly next blogs subjectWell, one of the subjects.
Brett promised another subject - BETA Release
#28
Video Tutorials Forum Thread from back on july, 2008.
04/30/2009 (10:50 pm)
This are not specifically for T3D, but could make into the collection nevertheless.Video Tutorials Forum Thread from back on july, 2008.
#29
Stay tuned, more videos to follow :)
05/18/2009 (6:52 pm)
I just uploaded the latest video for Torque 3D: Live Asset UpdatingStay tuned, more videos to follow :)
#30
I see you update the model and textures externally. Are there any internal tools that to inspect the model and texture properties?
05/19/2009 (8:38 am)
Quote:I just uploaded the latest video for Torque 3D: Live Asset Updating
I see you update the model and textures externally. Are there any internal tools that to inspect the model and texture properties?
#31
There will be in Beta 3.
06/04/2009 (1:12 am)
Quote:
Are there any internal tools that to inspect the model and texture properties?
There will be in Beta 3.
#32
06/11/2009 (9:46 am)
It seems that things have changed in Beta 2 the the material editor doesn't seem to function the same way it does in the tutorial. The "map to" no longer appears to be editable. is this a bug or what? As it stands it is almost useless unless I'm totally missing something. You might as well remove the new material button.
#33
06/11/2009 (9:55 am)
The Material Editor has indeed changed during Beta, and will be changing again for the next beta. I've written a new Material Editor doc that will be used for the next video tutorial.
#34
06/11/2009 (11:47 am)
will the map to slot be re-enabled becasue there is not much point in making new materials without it.
#35
www.vimeo.com/4252198
07/14/2009 (8:18 pm)
Is "Making your First Behavior (TGB)" similar in T3D?www.vimeo.com/4252198
#36
07/14/2009 (10:34 pm)
Quote:Since Torque 3D doesn't have TGB behaviors (thankfully) I would say "simple answer = no" to that question.
Is "Making your First Behavior (TGB)" similar in T3D?
#37
I come from engine where the full code wasn't accessible..
So what i only did is creating my game from 0..
But now i am a little confused as i have really many files and i don't understand where i can put my hand!
I work wth T3D (not sure those tuts are only for it..) so is there a beginner tuts to explain how start to code?
I did some ai in past, and i need to create a floodfill navmesh generator.. (i did it in past)
So basically what i need to do is create a controller and move it in all the directions possible.
But as i told you i am a little worryed about where start for it.
This is my first attempt in visual c++, i come from leadwerks and blitz max.
Thanks for any advice or help!
Aza
09/14/2009 (5:59 am)
Hi guys!I come from engine where the full code wasn't accessible..
So what i only did is creating my game from 0..
But now i am a little confused as i have really many files and i don't understand where i can put my hand!
I work wth T3D (not sure those tuts are only for it..) so is there a beginner tuts to explain how start to code?
I did some ai in past, and i need to create a floodfill navmesh generator.. (i did it in past)
So basically what i need to do is create a controller and move it in all the directions possible.
But as i told you i am a little worryed about where start for it.
This is my first attempt in visual c++, i come from leadwerks and blitz max.
Thanks for any advice or help!
Aza
#38
09/14/2009 (2:04 pm)
I'm begging for more scripting video tutorials.
#39
I "LOVE" YOU (... it was just.. how can i say, a way to say thanks!)
I am studying all the docs i found on tgea as i understand it's really similar..
Johnny
09/15/2009 (5:10 am)
NICE MAN! I "LOVE" YOU (... it was just.. how can i say, a way to say thanks!)
I am studying all the docs i found on tgea as i understand it's really similar..
Johnny
#40
09/16/2009 (3:18 pm)
If your looking for scripting tutorials I'd buy one of the TGE or TGEA books. I have the GPGT books. And they teach you scripting. It's pretty much the same for T3d.
Torque 3D Owner Timothy Graupmann