Game Development Community

Suggested Tools to Accompany Torque?

by backtracking · in Torque Game Engine · 01/22/2003 (8:22 am) · 4 replies

Hello everyone,

We need to know what software tools that are low-budget, or free that you guys recommend for use with creating games with torque.

Example: 2d art/editing/animation tools, 3d modeling/animation tools, programming/optimizing tools, everything you can think of.

Please if you can, just leave a brief description and links, as well as any suggestions or share your experiences with mentioned tools.

Thank You guys very much in advance!

Joseph
www.agfrag.com

#1
01/22/2003 (11:49 am)
Here's a small list:

C/C++:
GNU C/C++ ( )

Good quality, free, cross-platform compiler. Has a severe learning curve if you're not used to command line tools. Also make sure to only use static libraries, as per the GPL, unless your engine is

I believe DevC++ is a GUI front-end for it. I could be wrong, though.
DevC++ (http://www.bloodshed.net)

2D Images:
The GiMP (http://www.gimp.org)

GPL'd photoshop.

Dealing with WAD files:
Wally (http://www.telefragged.com/wally/)
Easy to use WAD packer.

Modelling:
Milkshape (http://www.swissquake.ch/chumbalum-soft/)
Low-cost, high-quality modeller.

Edited GMax entry since it cannot be used with Torque. It works well with mods or if you're also a paying member of the Sparks program and secure a license on a title-by-title basis.

Personally, I'd start saving your pennies for some other nice tools, though.

I'm a huge fan of Metrowerks CodeWarrior (http://www.metrowerks.com), but I also use Visual Studio 6 and .NET (http://msdn.microsoft.com).

NewTek's LightWave (http://www.lightwave3d.com) has a special game developer deal going on right now. I believe Alias Wavefront has a similar "lower cost" version of Maya (http://www.aliaswavefront.com)--Lightwave's version is not missing features between the normal and discounted packages.

I've used both packages and I prefer Lightwave to the way I work. My friend likes Maya. It depends on how you work. I haven't used 3DS in a long time so I'm sure it's changed by leaps and bounds since that time. May people live or die by it, but it's pricing is quite high in comparison, even with the competative discount you can get by going through a licensed reseller. I'm extremely happy with my LightWave license.

I'm sure others can point you in a lot of other useful directions, as well! Good luck!
#2
01/22/2003 (11:59 am)
GMax can not be used with Torque
#3
01/22/2003 (12:41 pm)
Hey man, I just wanted to wish you good luck with your live-in indie company. If I was 4 years younger and single I'd take you up on that offer B) Best of luck man B) I like the fact that you are an anti-piracy person too B)

Tools.. well, I agree with everysingle one suggested so far (except Gmax, which unless am doing something wrong, doesnt let you save in a fomat that can be converted to Torque). I would only add textpad (www.textpad.com) but the Tribes Editor works quite well too.

Btw, the post listing the various free or low cost tools that work fine with Torque, is so helpful that it should be turned into a permanent resource somewhere, or part of the help pages/documentation.

Good luck B)
#4
01/22/2003 (1:38 pm)
Well there is a free opensource compiler called OpenWatcom that you guys may want to check out. My first impressions weren't that great but its a free c++ compiler that some may like. www.openwatcom.org